This member has provided no bio about themself...

Comment History
RogueDenton
RogueDenton - - 14 comments @ Deus Ex: Transcended

Hello Hawk, if it doesn't offend you, can u provide some hints to "decompile" the DeusEx.u from this mod and later recompile it using UnrealEd and ucc.exe? It seems that some new textures were introduced to UI since there is TranscendedUI.utx file but unfortunately there is no TranscendedUI.u file (or something like that, similar to standard DeusExUI.u or RevisionUI.u) in the mod installation directory so recompilation fails(

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ Version RSD Beta 2.1 (Future Official Update)

Hello, is it possible to NOT use New Vision textures (by excluding this directory in Kentie's launcher) and still play GMDX vRSD? Or New Vision is mandatory?

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ Version RSD Beta 2.1 (Future Official Update)

Hello, I have a question about modding. Can you say which classes were modified by yourself or maybe Totalitarian/CyberP to make bottles, sodacans etc. pickups or decorations breakable? Or, more generally, is there some thorough description of Deus Ex (or maybe parent Unreal) classes? I'd like to learn how world objects interaction with projectiles is organized, but don't think I can read whole 1000+ classes of DeusEx)

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ New and Improved (PCX VERSION)

Hello, can u please post an example of correct folder structure in main game folder needed to compile? I put all files in corresponding \Models\... folders, but compilation ends with warnings.

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ Version RSD Beta 2.1 (Future Official Update)

Understood. I've recently got interested in the DeusEx.u structure. I've seen that many different modders contributed changes to it. Is it possible to point out parts that define the AI (bots) behaviour? Cause i want to make some experiments with your file, if you dont mind it :D

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ Version RSD Beta 2.1 (Future Official Update)

Thanks. Btw, why it's called beta? Major changes are planned?

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ Version RSD Beta 2.1 (Future Official Update)

Hello, I'm trying to run your GMDX vRSD 1.4 on Win XP. I've managed to do so using Kentie launcher (v5.3), but the text under first menu says "version RSD beta 1.0". Is it normal for Kentie launcher? Training and first mission are loading normally.

Good karma+2 votes
RogueDenton
RogueDenton - - 14 comments @ GMDX 'v10' Community Update

Thanks a lot for your thorough answer. I have some more questions though) How far did you get in-game? What about AI, does it have scalable with difficulty level vision range? I've heard that in Battery park mission in GMDX v9 high AI vision leads to undesired situations (like running to Anna from very far away). Also, is there option for 'smarter' cameras which alarm when dead or unconscious body is in their vision cone? Finally, if you have got far enough, did you encounter some 'sequence' bugs like troubles in level-transitioning in Hong Kong or Hell's kitchen and/or bugs with Lebedev death and Miguel rescue (see naryanrobinson rather recent reports in this thread). Thanks again.

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ GMDX 'v10' Community Update

Hello, it would be awesome if you could post your opinion about the current v10 game process (and found issues) in this thread too.

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ GMDX 'v10' Community Update

Hello, is there any new patch coming with some fixes of listed issues in the near future?

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ GMDX 'v10' Community Update

Hello, i want to know how 'harmful' are those issues reported by other users concerning playability of the game and overall impression of it?
I mean sequences with rescuing Miguel (on different maps), May-Sun in Maggie's appartment. I don't mean to be too pessimistic, but GMDX v10 was announced as something like "almost vanilla but better" thing , and now it seems it introduces its own bugs that are not fixed for a rather long time period since latest version from 27/02/19. I'm fine with minor (imho) bugs with doors or textures, but those reported with characters are almost like game-stopping. I remember really well that i dropped GMDX v8.1 because Paul ambush sequence and JoJo's one were broken.

Good karma+2 votes
RogueDenton
RogueDenton - - 14 comments @ GMDXv10 - 02/27/19 Update

Thanks a lot for information update. My question is whether saves made in OLDER version (like from 27/02/19) can be normally loaded in NEWER patch version?

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ GMDXv10 - 02/27/19 Update

Hello, is this version last or some new shall come out in April?

Good karma+1 vote
RogueDenton
RogueDenton - - 14 comments @ GMDX 'v10' Community Update

Hi! I want to know if the GMDX v10 from 27/02/2019 is fully workable from start to finish. Especially concerning level loading and quest character normal interaction (like Paul in hotel at ambush).

Good karma+1 vote