It is, a bit on delayed since the summer has been really crazy for all of us and some new projects came, but we're going to rock it on it ASAP!
It is, a bit on delayed since the summer has been really crazy for all of us and some new projects came, but we're going to rock it on it ASAP!
Hello mate!
SkullDive will be available on PC and WiiU as well!
We're going to try to release it at the same time on both platforms(that will be crazy hard) :)
Thanks bud, we're working hard on it!
Soon there will be more stuff to show! ^^
Thank you mate!
We're really excited with the project, very soon I'll post some new stuff (art related) and it will be awesome!! :D
Thanks SteamFireEnt,
Your feedback is really appreciate and tons of people told me the same, seems like my bad in there, he he , I just wanted to let the player know how to move and do stuff :P
Thanks again for the feedback :)
Thanks mate, I'm aware of the problems that the new camera system introduced :( I'm working on cleaning this and implementing a new system of camera control, new mechanics to know where to go, and add the old skill system to the new controller manager ^^
Thanks for the test mate!
Thank you !! How did you found the demo? :)
Yes!
We're using bitgem assets! ^^
Only played 2 minutes since Gamelab was a nonstop thing haha, This guys are pretty incredible and very human.
Was a pleasure to be with all of you in there.
Good luck with the project and my most sincere regards :)
Thanks for playing the game mate, SkullDive will evolve over time and I think that this alpha lacks of level design too so tons of content will change .
btw : Did you find every collectable in the demo?
Again thanks for playing mate!
Oh! That's a nice suggestion buddy! I will do it right now :P
Thanks for the test and again thanks for interesting in my project :)
Thanks buddy!
The god rays are white for a reason :P That screen is taken from the prologue of the game, but once beated you will find a lot of different god rays with a huge amount of different colours!
But thanks for the suggestion, without you all the game would not be the same! :)
SkullDive is not dead!
I'm working very hard to get a lot of content done for the alpha release!
I'm really excited, the game is evolving very fast!
Can't wait to get it done!
Thanks for watching!
Oh, Thank you lancelot_gao! I'm glad to hear this ^^
I really hope that you enjoy the game.
Hello!!
I can't wait too!
hahahaha
thanks for passing by simplysh! ^^
Hi again!
Yes, I've struggled a lot hahha but this feels so good right now!
The game is taking the shape that I've always wanted and thats the true point of it! I cant wait to release the first alpha to show you guys how Skulldive has changed
changed!
Thank you again for your support mates!
See you soon!:)
Uoah, god.. I've pressed by mistake the minus karma button, freaking Mobile -.-
Since I don't have a pro android license yet the Ouya and gamestick build will be delayed a bit, the game uses a lot of lighting features and without them it will not look the same.
By the way, is there a way to get a dev gamestick from Spain?
Thanks for watching the game and for the feedback, and sorry for The Karma thing!
Yes, I'm so sorry, the pre-alpha is very dark, that issue is fixed in the upcoming alpha.
I'm sorry Ashkandi I really hope that you can test the new alpha.
Thanks.
Thank you mate!!
Roger that, thank you mcunha98! ^^
Yeah! I'm working hard on the project :)
hahaha, and yes the golems are alarmed!
Thanks a lot mate!
Thank you mate!
They are awesome! :D
Many thanks mcunha98!
The game will be released sooner than we all can expect! :D
Thanks for the feedback mate!
-The Issue with the darkness is solved right now (At the alpha version I mean)
-The camera is rotating while holding the right mouse button ! :D
About the camera position I will try to optimize the place ASAP.
really , many thanks for the feedback ^^
Thank you Gn0meSlice!
I will check it as soon as SkullDives Alpha is out!
Again many thanks for checking my project and posting about it! ^^
Okay!, tomorrows update will have gifs! ^^
Thanks simplysh!
Thanks mate!
Thanks to you for reading and commenting!!
Noted, at the next builds will be fixed.
Thanks for your feedback mate! :)
robertwiggin
Robert joined
Fan of Classical JRPGs // Game Developer // Hardcore Gamer