Since the article is about game settings and performance tests which are not directly related to game development, I figured I should post this in my blog section instead of the article section.
(NOTE: the following figures are tested with the current development build, not representing the final build of this game.)
The development environment of 《Drifting》 is running on a laptop with the following specs:
CPU: Intel Core i7-6700HQ
GPU: GTX 1060 with 6GB GDDR5
Under default settings (v-sync On, 1280x720, epic shadow), the game can maintain a constant 60 fps; under max settings (v-sync on, 1920x1080, epic shadow), the frame rate will drop to around 40~45 fps.
For a lower end 6 years old tabletop PC with the following specs:
CPU: Intel Core i7-3770
GPU: GTX 680 with 2GB GDDR5
Under default settings, the game will fluctuate between 35~45 fps. However, with the lowest settings turned on (v-sync on, 800x450, no shadow), the game can maintain a constant 60 fps.
In order for Nvidia Hairworks to work properly, DX11 SUPPORT IS A MUST REQUIREMENT ON ALL PC SPECIFICATIONS.
Keep in mind this is just a rough test on the current development build, things are subject to change in the future. That being said, I think this information could give people a rough idea regarding the performance of the game and whether their PC can run the game smoothly with their desired settings.
Here is a short demo of how the settings work in-game, the resolution change may be difficult to notice on a 720p video.
(Notice the screen turn dimmed after turning off shadow, that is caused by LPV automatically disabled if the shadow is turned off. LPV is a dynamic GI solution, which gives the game a softer light appearance.)
Have a great weekend! :)