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Armor system for grunts allowing them to soak up some damage
Total animation framework overhaul for the grunts, fixes and more
Separated the music from the main mod so that you can have your own music.
GRUNTS!!!!! It does require a development version of GZDoom however.
Minigun! Deimos can smoke! Middle finger! Yeah! Let's go!
King Assripper makes his way over from Michigan to fart on you haters
Balance changes, tweaks, new stuff... Most importantly custom character stuff - including abilities!
Smaller patch, but still with two new weapons; Spas12 and Deagle.
Added the m249, did some fixes I don't remember and a few things more.
A smaller patch this time. There's a crosshair now and some weaapon handling has been changed.
Tac50 can use the scope now, HOPEFULLY THE LIVES HAS BEEN FIXED, weapon handling changes
New character available, a new weapon, a whole bunch of bugfixes
An attempt has been made to fix the HUD issues, I hope it works.
Some fixes, two new weapons, a new feature for Hank.
Somewhere in Hell Alpha 0.1 is the first available release, available for GZDoom. Make sure your GZDoom is updated!
Hotfix to remove debug information from the HUD that was leftover somehow
Too much to summarize so just play lmao. New weapons and everything, it's super cool yeah?
Some minor but important tweaks to the FARTx12 to make it more interesting
This is a hotfix. It fixes hot things. I don't quite remember what.
Hotfix - The plasma shotgun still had the old name in the pickup actor, invasion fix(?), less chance of lethal health bonuses and teleporter explosions
Reworked the Plasma Shotgun into the FART x12, buffed the shotgun, extinguish fire with mayonnaise
Added a whole lot of new songs, such as one by Disturbed
Extra sounds, player names visible through map, scalable dynamic crosshair
Drivable segway, additional HUD faces, small weapons tweaks
Small fixes, mostly music additions, and a few balance tweaks, made some things that weren't clientside clientside