GZDoom got updated, decoupled animations are a thing now
GZDoom got updated, decoupled animations are a thing now
You can i just need to separate the grunts first which i will do lwter
Gonna make the grunts separate soon. I'm just keeping them in for now to refine them. Once I find them good enough I'm going to make them a separate pk3
I think you can press delete when hovering over a bind? Alternatively open the console and type 'unbind <button>', for example 'unbind X', iirc
There are no maps included with this mod. That may change later though. I'm glad you enjoy it though
I'm not going to make things backwards compatible, it's too much of a headache to try and yank out features especially after refactoring like, a huge chunk of my code to fit the new codebase. It will work again on delta touch in the future, this I can guarantee, but it is not now. I'm sorry about that, but it's just how it is for now
THE LATEST VERSION REQUIRES A DEVELOPMENT VERSION OF GZDOOM. I INCLUDED THE VERSION I USED IN THE ZIP.
!!!!!!!!!!!!!DO NOT OVERWRITE YOUR EXISTING GZDOOM INSTALLATION BUT PLACE THE DEV VERSION OF GZDOOM SOMEWHERE ELSE!!!!!!!!!!
THIS VERSION REQUIRES A DEVELOPMENT VERSION OF GZDOOM. I INCLUDED THE VERSION I USED IN THE ZIP.
!!!!!!!!!!!!!DO NOT OVERWRITE YOUR EXISTING GZDOOM INSTALLATION BUT PLACE THE DEV VERSION OF GZDOOM SOMEWHERE ELSE!!!!!!!!!!
do you have more details for me? Which character were you playing as, which mods or maps do you have loaded beside it?
thanks, i felt like properly makin the dual wielded sprites was an absolute necessity
im not french
why do we need to talk about the soundtrack
I'm going to work on the grunts now. After that I'll probably update less frequently, quality over quantity.
i can add a compatibility option in the options menu that doesnt use the overlay system, thanks for informing me about this
are you using the android port or gzdoom on desktop?
wait, what's wrong with the scope? do you have more information for me? what exactly is wrong with it?
eyy that's neat, thanks for the video
and yeah i will continue to work on this for a while im nowhere near done
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