Before the port to Jedi Academy, Release THREE of Asteriod Base saw its initial development in Elite Force, the game where it all began. A large portion of the map was already done before the port and at that moment, the default executable (stvoyHM.exe) couldn't handle the map anymore (MAX_SHADERS hit).
I decided to port the map towards Jedi Academy for a number of reasons. The first would be the obvious since Jedi Academy has higher limitations, therefor providing me with more room to do things and secondly since Jedi Academy still has an active modding community. Compared to Elite Force's modding community (which is is practicly zero), the choice was once again pretty obvious.
I could've sticked with Elite Force and I could've used an extender such Thilo's efport progress or GSIO01's rpgxEF project in order to make a full, dedicated RPG-X version of "Asteroid Base" but both projects haven't seen any development since 2013 and therefor should be regarded as "abandoned" and "dead". Much unlike Jedi Academy's OpenJK project, which is still going strong.
How Release THREE would've looked liked for Elite Force
Posted by RealApprentice on
Hello,
Any chance that this map will be released for the new RPG-X version?
Hi,
Due to questionable ethics maintained by The Last Outpost, any Elite Force and/or (special) RPG-X version of Release THREE will not be released.
Unfortunately, this isn't my choice. TLO wanted to see me crawl, squirm and beg for a vote that was rigged from the start and no-one should under any circumstance be put into that dehumanising position!
And any versions for other games? :-P
As a matter of fact, a Jedi Outcast version is almost complete. I still have to kink some bugs out in order to make it all work but I'm confident that a release is very soon ;-)
I've seen some screenshots on the Discord channel and they really look good. Hope you release this map for EF2.
That version is still on-going, though not official yet ;)