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raystrange
raystrange - - 6 comments @ Enhanced Motion Blur (Update 6.1) (Development moved)

Так же лог с полностью чистой версии игры:

* Detected CPU: AMD Ryzen 5 5600 6-Core Processor [AuthenticAMD], F15/M1/S2, 3492.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12

Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 50875 files cached 66 archives, 10313Kb memory used.
Init FileSystem 0.460146 sec
'xrCore' build 8559, Jul 14 2022

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
gamedata: 'configs\axr_options.ltx'
gamedata: 'configs\localization.ltx'
gamedata: 'configs\text\eng\ui_st_fps_based_mblur.xml'
gamedata: 'configs\text\rus\ui_st_fps_based_mblur.xml'
gamedata: 'scripts\fps_based_mblur.script'
gamedata: 'scripts\fps_based_mblur_mcm.script'
gamedata: 'shaders\r3\anomaly_shaders.h'
gamedata: 'shaders\r3\mblur.h'
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Available render modes[1]:
[renderer_r3]
command line "c:\games\s.t.a.l.k.e.r anomaly 1.5.2\bin\anomalydx10.exe" -smap2048
Executing config-script "user.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434427932 K], reserved[4290392 K], committed[235084 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[43170 K]
* [x-ray]: economy: strings[29477 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=C:\Games\S.T.A.L.K.E.R Anomaly 1.5.2\
dir[2]=C:\Games\S.T.A.L.K.E.R Anomaly 1.5.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\rspec_default.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:73DF]: AMD Radeon RX 6700 XT
* CREATE: DeviceREF: 3
* Texture memory: 12243 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
! c:/games/s.t.a.l.k.e.r anomaly 1.5.2\appdata\shaders_cache\r3\combine_2_aa_0.ps\20481111001101000000000100000110101010101200000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
mblur.h(78,28): error X3088: Texture2DMS object does not have method 'Sample'

Good karma+1 vote
raystrange
raystrange - - 6 comments @ Enhanced Motion Blur (Update 6.1) (Development moved)

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Available render modes[1]:
[renderer_r3]
command line "f:\games\anomaly 1.5.2 nft\bin\anomalydx10.exe" -smap4096 -dbg
Executing config-script "user.ltx"...
[f:/games/anomaly 1.5.2 nft\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434377388 K], reserved[4288820 K], committed[287200 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[63848 K]
* [x-ray]: economy: strings[67839 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=F:\games\Anomaly 1.5.2 NFT\
dir[2]=F:\games\Anomaly 1.5.2 NFT\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx"...
[f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:/games/anomaly 1.5.2 nft\gamedata\configs\rspec_default.ltx"...
[f:/games/anomaly 1.5.2 nft\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx"...
[f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx] successfully loaded.
[f:/games/anomaly 1.5.2 nft\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:73DF]: AMD Radeon RX 6700 XT
* CREATE: DeviceREF: 3
* Texture memory: 12243 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 32, correct size = 58
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41
! f:/games/anomaly 1.5.2 nft\appdata\shaders_cache\r3\combine_2_aa_0.ps\40961111001101000000001100000110324110101800000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
mblur.h(78,28): error X3088: Texture2DMS object does not have method 'Sample'

Good karma+1 vote
raystrange
raystrange - - 6 comments @ Enhanced Motion Blur (Update 6.1) (Development moved)

Добрый день! Выглядит как отличный мод которого мне очень не хватало все это время, я люблю качественное размытие в движении! Но у меня он к сожалению не стал работать, ни одна из версий размытия, кеш я очищал, DX10 без AVX, без MSAA, версия 1.5.2, ставил со сборкой нфт но там нет шейдеров насколько я помню. Я даже установил чистый 1.5.2 что бы проверить, но все ровно так же, лог отправлю ответом

В дополнение: Запуск сталкера с размытием (ванильным) стал невозможен, при включении зависание намертво, даже без мода

Good karma+2 votes
raystrange
raystrange - - 6 comments @ [MODDED EXES REQUIRED] Sleep Timelapse 0.31

thanks for the correction, I really misunderstood the description

Good karma+1 vote
raystrange
raystrange - - 6 comments @ [MODDED EXES REQUIRED] Sleep Timelapse 0.31

I'm sorry, because of the translator I misunderstood the description :) everything works (except for lags during the timelapse), and it started on 1.5.1 without problems, including exes
thanks for the mod, it's cool)

Good karma+2 votes
raystrange
raystrange - - 6 comments @ [MODDED EXES REQUIRED] Sleep Timelapse 0.31

Unfortunately, this mod does not work for me, I downloaded anomaly 1.5.2 specifically for this mod and tried it on a clean game, this did not lead to a result. I have tried various game settings. The camera does not move during sleep, while other aspects of the mod work without problems.

Good karma+1 vote