Description

Enhanced Motion Blur is mblur shader modification with improved hud attenuation for DX11 and more.

Preview
Enhanced Motion Blur (Update 6.1) (Archived)
Post comment Comments  (0 - 50 of 105)
xaer3d
xaer3d - - 121 comments

Bro. blur works even when moving? not only on mouse movement?
You're handsome, thanks for that.
I will drink vodka for your health

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Dlani Author
Dlani - - 69 comments

Thank you for your gratitude!
Yes, it works when moving. It's vanilla feature. I only edit blur code to ignore too close objects e.g. hands and weapon sometimes grass and walls because there is no mask for hud.

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Colombo2022
Colombo2022 - - 305 comments

it would be nice to see a demo video, or at least more screenshots.

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Dlani Author
Dlani - - 69 comments

I'm to lazy for that. Maybe I will do it later. Also I think that one screenshot sufficient to show hud attenuation.

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Dlani Author
Dlani - - 69 comments

I added video today, btw.

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Coremanite
Coremanite - - 81 comments

who the **** willingly adds motion blur to the game

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xaer3d
xaer3d - - 121 comments

I love screen blur, it sometimes hides FPS drawdowns and generally plays smoother

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SilverBlack78
SilverBlack78 - - 1,909 comments

I agree with Coremanite. It's always the first thing I disable in any game.

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PrinceLizzy
PrinceLizzy - - 6 comments

Anyone who cares about graphics and realism. In real life you can't just turn off motion blur, and if you can't aim because of motion blur then that's called a s k i l l i s s u e .

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olegat
olegat - - 291 comments

БРАТУХА КРУТОЙ МОД ВАЩЕ! ОЧЕНЬ КРУТО МНЕ НРАВИТСЯ!!

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Dlani Author
Dlani - - 69 comments

Спасибо!

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alvvann
alvvann - - 2 comments

Спасибо за мод, давно искал исправление

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Dlani Author
Dlani - - 69 comments

Не за что!

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Thricee
Thricee - - 142 comments

Just looking at that picture made me sick lol

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S.e.m.i.t.o.n.e.
S.e.m.i.t.o.n.e. - - 104 comments

Does it affect weapon and hands?

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Dlani Author
Dlani - - 69 comments

No, it doesn't. Not blurring weapon and heads is the main feature of the mod.

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BlackPiligrim
BlackPiligrim - - 616 comments

Автор, после того как я установил ваш аддон, у меня было стандартно включено размытие и теперь игра вылетает с ошибкой без лога, ссылаясь на шейдеры, но если в настройках по умолчанию отключить размытие и включить ваш аддон то все работает. Стандартные настройки противоречат вашему аддону или как ?

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Dlani Author
Dlani - - 69 comments

Во первых, очишал кеш шейдеров?
Во вторых, какую версию мода ты поставил?
В третьих, какой ты используешь рендер (DX10 или D11)?
В четвёртых, ставил ли ты какие-либо ещё моды на шейдеры?
В пятых, можно по больше инфы, так как у меня всё работает в конфигурации linux + amdgpu (rx 580) + wine + dxvk на подмоденной EFP4.1

Отключение размытия в натройках отключает размытие в движении в принципе, то есть шейдер не компилируется, а значит проблем нет.

Если ты ставил третью версию мода, то можешь попробовать первую или вторую.

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BlackPiligrim
BlackPiligrim - - 616 comments

Disk.yandex.ru Ставил версию 3 вашего аддона, с начало все загрузилось, и работало, но после того как я решил в настройках игры включить размытие произошел сбой! Запуск игры на DX11, кеш игры чистил

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Dlani Author
Dlani - - 69 comments

Такс... Обычно, в таких случаях в логе есть инфа по ошибке. Можешь его скинуть?

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BlackPiligrim
BlackPiligrim - - 616 comments

так вот именно ошибка без лога! Я не знаю почему но ваш аддон не совместим со стандартным размытием Аномали, не знаю почему так происходит

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Dlani Author
Dlani - - 69 comments

Мой аддон заменяет размитие аномали, так что, выключая его в настройках, выключается мод. Я, чесное слово, не знаю как тебе помочь, не имея достаточной информации по ошибке. Как я уже говорил, можешь попробовать предыдущие версии мода, они со своей задачей справляются. Если что я тестил мод только с modded executables и dxvk, надеюсь это хоть чем-то поможет. Желаю удачи!

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BlackPiligrim
BlackPiligrim - - 616 comments

хорошо, спасибо вам!

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Butterflybernd
Butterflybernd - - 23 comments

this is amazing, game feels way more polished instant. With arrival etc its a glimpse of stalker 2 :) thank your for the efford

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Dlani Author
Dlani - - 69 comments

That's all right!

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S.e.m.i.t.o.n.e.
S.e.m.i.t.o.n.e. - - 104 comments

Chad work

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Dlani Author
Dlani - - 69 comments

Thanks!

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sosige
sosige - - 4 comments

К сожалению, не работает с шейдерами Atmospherics, выдаёт ошибку компиляции шейдеров. Рендер DX11, кэш чистил. На всякий случай вот лог + список запущенных модов на шейдеры:

Drive.google.com

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Dlani Author
Dlani - - 69 comments

Кажется, ошибка компиляции шейдеров возникает из-за отсутствия поддержки MSAA в моём шейдере. Потом поправлю, но на данный момент для работы шейдера необходимо выключить msaa.

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sosige
sosige - - 4 comments

Отключил MSAA, и всё заработало, спасибо!

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Dlani Author
Dlani - - 69 comments

Не за что!

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Dubious_Repute
Dubious_Repute - - 21 comments

Thank you, the motion blur is finally fixed! Great for lower fps builds like mine appreciate the work ty!

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Dlani Author
Dlani - - 69 comments

It's nothing!

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Guest
Guest - - 690,153 comments

что за мод на коллизию (падение) тела игрока после смерти?

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Dlani Author
Dlani - - 69 comments

Если я правильно помню, то это добавляет Demonized's Modded Executables.

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raystrange
raystrange - - 6 comments

Добрый день! Выглядит как отличный мод которого мне очень не хватало все это время, я люблю качественное размытие в движении! Но у меня он к сожалению не стал работать, ни одна из версий размытия, кеш я очищал, DX10 без AVX, без MSAA, версия 1.5.2, ставил со сборкой нфт но там нет шейдеров насколько я помню. Я даже установил чистый 1.5.2 что бы проверить, но все ровно так же, лог отправлю ответом

В дополнение: Запуск сталкера с размытием (ванильным) стал невозможен, при включении зависание намертво, даже без мода

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raystrange
raystrange - - 6 comments

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Available render modes[1]:
[renderer_r3]
command line "f:\games\anomaly 1.5.2 nft\bin\anomalydx10.exe" -smap4096 -dbg
Executing config-script "user.ltx"...
[f:/games/anomaly 1.5.2 nft\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434377388 K], reserved[4288820 K], committed[287200 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[63848 K]
* [x-ray]: economy: strings[67839 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=F:\games\Anomaly 1.5.2 NFT\
dir[2]=F:\games\Anomaly 1.5.2 NFT\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx"...
[f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:/games/anomaly 1.5.2 nft\gamedata\configs\rspec_default.ltx"...
[f:/games/anomaly 1.5.2 nft\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx"...
[f:/games/anomaly 1.5.2 nft\gamedata\configs\default_controls.ltx] successfully loaded.
[f:/games/anomaly 1.5.2 nft\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:73DF]: AMD Radeon RX 6700 XT
* CREATE: DeviceREF: 3
* Texture memory: 12243 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 32, correct size = 58
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41
! f:/games/anomaly 1.5.2 nft\appdata\shaders_cache\r3\combine_2_aa_0.ps\40961111001101000000001100000110324110101800000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
mblur.h(78,28): error X3088: Texture2DMS object does not have method 'Sample'

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raystrange
raystrange - - 6 comments

Так же лог с полностью чистой версии игры:

* Detected CPU: AMD Ryzen 5 5600 6-Core Processor [AuthenticAMD], F15/M1/S2, 3492.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12

Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 50875 files cached 66 archives, 10313Kb memory used.
Init FileSystem 0.460146 sec
'xrCore' build 8559, Jul 14 2022

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
gamedata: 'configs\axr_options.ltx'
gamedata: 'configs\localization.ltx'
gamedata: 'configs\text\eng\ui_st_fps_based_mblur.xml'
gamedata: 'configs\text\rus\ui_st_fps_based_mblur.xml'
gamedata: 'scripts\fps_based_mblur.script'
gamedata: 'scripts\fps_based_mblur_mcm.script'
gamedata: 'shaders\r3\anomaly_shaders.h'
gamedata: 'shaders\r3\mblur.h'
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Available render modes[1]:
[renderer_r3]
command line "c:\games\s.t.a.l.k.e.r anomaly 1.5.2\bin\anomalydx10.exe" -smap2048
Executing config-script "user.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434427932 K], reserved[4290392 K], committed[235084 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[43170 K]
* [x-ray]: economy: strings[29477 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=C:\Games\S.T.A.L.K.E.R Anomaly 1.5.2\
dir[2]=C:\Games\S.T.A.L.K.E.R Anomaly 1.5.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\rspec_default.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx"...
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\gamedata\configs\default_controls.ltx] successfully loaded.
[c:/games/s.t.a.l.k.e.r anomaly 1.5.2\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:73DF]: AMD Radeon RX 6700 XT
* CREATE: DeviceREF: 3
* Texture memory: 12243 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
! c:/games/s.t.a.l.k.e.r anomaly 1.5.2\appdata\shaders_cache\r3\combine_2_aa_0.ps\20481111001101000000000100000110101010101200000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
mblur.h(78,28): error X3088: Texture2DMS object does not have method 'Sample'

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Dlani Author
Dlani - - 69 comments

Согласно логам msaa включён, так что попробуй проверить значение r3_msaa в user.ltx. Кстати, я добавил поддержку MSAA в 4 обновлении.

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tint08771
tint08771 - - 669 comments

! d:/games/stalker/anomaly-1.5.2/anomaly-1.5.2\appdata\shaders_cache\r4\combine_2_aa.ps\1536111100110000000000100000111221110110151000000
! error: common_functions.h(101,2): warning X3206: implicit truncation of vector type
common_functions.h(106,49): warning X3206: implicit truncation of vector type
common_functions.h(138,2): warning X3206: implicit truncation of vector type
(14,23): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(15,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(16,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(17,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(18,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(36,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(37,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(38,24): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(39,24): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(75,19): warning X3206: 'mblur': implicit truncation of vector type [2]
(75,19): error X3013: 'mblur': function does not take 4 parameters

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Dlani Author
Dlani - - 69 comments

I've fixed that issue in new patch

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Markuzkiller
Markuzkiller - - 342 comments

Compat with ES, Beef's NVG and SSS?

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Markuzkiller
Markuzkiller - - 342 comments

Update: it does NOT work with these 3 mods, Shader Compilation Error CTD short after the first boot (shader cache already deleted) even after installing the included patch

I really wanted to use this, sadly I can't use it on my game

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cosmicTAXI24
cosmicTAXI24 - - 29 comments

Can also confirm, the patch for SSS does not work.

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Dlani Author
Dlani - - 69 comments

I will look what's wrong, but I'm using the mod with SSS, NVGs and ES on my modded EFP. For now you can try the Version 3

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Dlani Author
Dlani - - 69 comments

I may have fixed the issue (I don't know for sure because you haven't sent logs).

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Markuzkiller
Markuzkiller - - 342 comments

I didn't think of sending my log because as I said above, the CTD happens at the first launch of the game when this is building the shader cache

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cosmicTAXI24
cosmicTAXI24 - - 29 comments

Worked for me, thanks! Loaded it after SSS in JSGME and it works perfectly, thank you.

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Markuzkiller
Markuzkiller - - 342 comments

I'm currently using GAMMA, that also has something to do with it

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Markuzkiller
Markuzkiller - - 342 comments

This is my Shader Compilation Error CTD log (the end of the file)

! c:/stalker anomaly g.a.m.m.a/bin/..\appdata\shaders_cache\r4\combine_2_aa.ps\204811110011000000000010000011132201311051000000
! error: common_functions.h(101,2): warning X3206: implicit truncation of vector type
common_functions.h(106,49): warning X3206: implicit truncation of vector type
common_functions.h(138,2): warning X3206: implicit truncation of vector type
(14,23): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(15,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(16,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(17,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(18,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
(36,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(37,23): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(38,24): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(39,24): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type [2]
(75,19): warning X3206: 'mblur': implicit truncation of vector type [2]
(75,19): error X3013: 'mblur': function does not take 4 parameters

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Dlani Author
Dlani - - 69 comments

Have you tried Version 4.0.1?

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Markuzkiller
Markuzkiller - - 342 comments

Not yet I was sleeping
I'll try it right away

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Markuzkiller
Markuzkiller - - 342 comments

It's working now, thanks a lot man!

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