I combined 2 different texture packs:
Final Alternative Texture Packs:
Moddb.com
and ZDOOM DHTP:
Github.com
you can grab the latest version of brutal doom here:
Moddb.com (updated just yesterday)
I combined 2 different texture packs:
Final Alternative Texture Packs:
Moddb.com
and ZDOOM DHTP:
Github.com
you can grab the latest version of brutal doom here:
Moddb.com (updated just yesterday)
it's from John Romeros E1M8 rebuild from 2016. the others are E1M1 with Project Brutality 3.0 mod and I have various high-res texture mods applied.
I added more info about that in the "How to run" section.
If anybody is still playing PB using my HUD-mod: I made an update for Project Brutality v3.0-Test. So the layout should fit the new font again. :)
that could be. I don't know when this weapon found it's place in PB cause i joined the party a few days ago and it was already version 2.03
it's part of the Project Brutality mod. This HUD is for exactly this mod only.
it's the "heavy grenade launcher" (slot 5). A similar one was used by arnold schwarzenegger in Terminator 2.
can't wait to try the next version :)
btw, i found another bug(?) in multiplayer: when you join a multiplayer coop game, the enemy health bar is not working correctly. It shows up but always shows full health of the enemy regardless of how much life he's already lost.
okay update: it works pretty good and much better than the ancient version i got previously!
however, the saved UDV-settings from singleplayer aren't used when I start a multiplayer match. the only way to have the same settings for all multiplayer people, is to modify the base.wad, set the default settings manually and share it with the others. Or is there any other way around?
One more thing. I used to play with bd_cooplives "1" and in multiplayer the UDV-HUD writes "BD_COOPLIVES" over the grenades icon (visor_c1 style). Is there any way to get this either working or to get rid of it?
apart from that, it's pretty much usable in multiplayer I'm really surprised. :)
ahh sorry, my mistake, I've used an ancient version of UDV! I'm trying it now with the latest version and see how far it works!
Hey saegiro,
first, thank you for this mod I'm really enjoying it so far in single player!
but now I wanted to use this HUD in multiplayer games too. But I only ran into problems so far:
when I play single player and change various UDV options, they are all gone when I start a multiplayer match using the same wads/orders. How can I use the same settings in Multiplayer? And how can I force all other players using the same HUD to have the same settings applied?
I tried to enter some UDV specific CVARs into my server via cmdline or as startup options. But it doesn't work.
Any idea how this could work?
I really wanted to use this HUD in multiplayer games.. but until it works I have to switch to a less complex HUD which settings are shared amongst all other online players.
I've uploaded a new version with the weapon icon in place. It might take a while until the new version gets authorized, so check back when it is available!
sorry, won't happen. ;)
I took a quick look at it, though.. isn't the WOS HUD almost the same as the one you mentioned?
yes I can.
hold on for a moment, I'm almost done finishing it. I'll upload it as soon as I'm done finetuning new positions (subject to change).
it's from John Romeros latest E1M8 rebuilt.
This is currently my favorite *multiplayer* HUD.
I love the Ultimate DoomVisor-HUD too, but it isn't working correctly in multiplayer games because you can't share the cvars hud settings correctly yet.
And that's where Sergeant_Mark_IV's Basic HUD comes into play again. Beautiful, informative, transparent, easily readable and with a mugshot. This time fixed for Project Brutality 2.03's bigger font (normal version cuts the fonts at the bottom.)
raredemon
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