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Comment History
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Tiberian Dawn Redux v1.5.3 [FULL VERSION]

Thank you for your hard work. Sgt Developer. You got me back into gaming.

Good karma+2 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Red Alert Redux

Hoped you get into the TOP 10 mod of the year!!!

Good karma+4 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ BrewLAN 0.8.9.9

Thank you for everything Mr Balthassar.

It was my best time playing this game. Much so with your mods on,; participating in urban warfare tactics to complement the already immersive experience.

Hoped to be able to defend a self generating castle / Towns and its likes, on FA Forever (FAF) against invading experimentals. A worthy cause than just getting supremacy.

Hoped that you could come up with an algorithm that always stays compatible with the ever updating FAF servers. So that it minimizes your effort to keep in pace with the patches.

I will download the Sorian Lobby enhancement in the meantime for vanilla plays as i take out local militia / militants.

Sincerely enjoying your fruits of labor :) you have my thanks and thank you for replying :)

Edit: Enjoying the lobby enhancement on vanilla as we speak.

Good karma+1 vote
Rangerxlt07
Rangerxlt07 - - 16 comments @ BrewLAN 0.8.9.9

Good evening Developer Balthassar, Seems like Forged Alliance (FA) Foever can no longer allow cityscape to function. No random cities were generated or when i have it under occupied slots, it wouldn't appear. Neither was the empty slots filled with Civilian structures take place. This happened a few days back.

Also, for vanilla there isn't options to select the conditions that are part of cityscape (civilians or local garrisons etc) option.

I believe everyone would love to carry out urban warfare on all map types other than maps like Loki or City of two islands.

Otherwise, i have one heck of a great time with this DLC.

For your perusal please. Much thanks.

Good karma+1 vote
Rangerxlt07
Rangerxlt07 - - 16 comments @ Total Mayhem

I figure. It's works on custom maps where you find mass and energy deposits in the underwater region.

One such map is the Adapative Marida, Erosis Montem, Saskiya etc.

Which exist and that i played from the FA forever, the Offline version. You will have to download the Maps first in order to use them.

Have a nice day!

Good karma+1 vote
Rangerxlt07
Rangerxlt07 - - 16 comments @ Total Mayhem

Hi, anyone knows how to use the Naval mass rig or the hydroelectric power generators?

I couldn't place it over water. Any help on this?

Edit: I had to download FA forever first. After assessing the apllication, click the "map" tab to download maps that FA forever is compatible with. These maps utilize underwater mass and energy sources. such maps are: Adapative Marida, Erosis Montem, Saskiya etc...

Good karma+1 vote
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Red Alert Redux

Appreciate the commitment and dedications over the decade. I try plowing through the field of mine.

Good karma+2 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Red Alert Redux

Like to report also that if you were to press the "stop" button for the naval yard as it rebuilds itself after getting wrecked completely, it will no longer built again but stay at the percentage build.

Also, the minelayer is unable to detect and clear mines. I got the
flak units to detect hidden mines in yellow but the minelayer will take the hit when it goes over it.

Experienced the minelayer problem from Allied mission 1

Still, i had hours of fun! Works on unoffical maps too. Awesome work sgt!

Good karma+2 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Red Alert Redux

So Glad developer Sgtmyers prevail through it all.

"Hell about time!" Jim Raynor, marshal of Mar Sara

Good karma+3 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Tiberian Dawn Redux

The Genlauncher works better as suggested by developer. It's something to do with the current launcher exe you activated. Would recommend the launcher which allows you to play multiple mods without conflicts as it is stored at various folders and extracted accordingly when selected. give it a shot. Link as attached.

Moddb.com

Good karma+1 vote
Rangerxlt07
Rangerxlt07 - - 16 comments @ Development Status of Red Alert Redux (Sept. 2022)

Thank you for your continuous support SgtMyers :)

Good karma+2 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Tiberian Dawn Redux

Good afternoon Dev Sgt, I tried skirmishes awhile back today and all maps quickly ended with AI defeats in mere seconds after game have started. Tried all maps and it is the same outcome.

Deleted V1.5.12 with V1.5.23 and reinstall all of it to no avali.

Don't mind if you can look through it. Thank you Sir for the hard work :)

Good karma+1 vote
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Tiberian Dawn Redux

Thank you Developer Sgt for all the hard work and continuous support. Appreciate it.

Good karma+1 vote
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Tiberian Dawn Redux

Hello Developer. I can concur that silos ain't generating periodic income. I was playing Skirmish and the frequent $200 didnt pop up like it did in campaign.

Also, like to ask if Nod Black hand allows its engineers to capture enemy harvester? I observe the enemy doing it. Could we do so too?

For naval yards, once all the yards are taken by friendly co-op computers, we are unable to capture it and build ships nor have assess to it when our comrades too it.

For your inspection please. Sgtmyers. Great work sir.

Good karma+2 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Tiberian Dawn Redux

At your convenience Sir. Providing more details; I couldn't build the tiberium refineries, Tiberium silos and Harvesters for Nod spec ops mission 2. The rest that can't be built and i think is fine that you limit it are like microwave tanks, commandos etc.. And halfway though, it bug out without allowing me to build anymore structures (The part where armored M1A3 and Mammoths becomes the standard waves). I suppose it is part of the scenario of defending your base with buildable standard units.

Also, when it rains, there are constant sharp pitches. Silencing all the sound doesn't make it go away. When it stops raining, the pitch goes away and comes back as it rains again.

Thank you for your dedications to us Fans! we will support you in anyway We can! Do take the time to fix it at your schedule. I will spent the time on naval battles and skirmishes in the meantime :)

Wish you smooth sailing endeavors in your quests!

Good karma+2 votes
Rangerxlt07
Rangerxlt07 - - 16 comments @ C&C Tiberian Dawn Redux

Hi Developer and friends, it about Spec Ops Mission 2 where Nod needs to defend its base after the supposedly Killed Kane (Of course he last till tiberium wars ;) when on vacation.

I wouldn't be able to get more harvesters right? I could on older versions. So ya. I try to build up turrets then obelisks. Money earning is slow. Hasn't been able to complete the mission.

Thank you for dedicating your life to the creation a wonderful game. And setting up the units to their true potential as accurate to tehe capability of actual vehicles and troop in real time as well as staying true to the tiberium's environment and shaders.

Thank you for bringing us this!

Good karma+3 votes