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Comment History
RaneARE
RaneARE - - 12 comments @ Wrath of the Blood Ravens

As soon as I had more than 14 points in the Force commander's health stat, his HP went from around 18,000 to 5600. Possible cause? Early game HP boost? Stack overflow? Forgot to properly set numbers? In addition, the dual power swords and two-handed relic blade have issues actually damaging enemies and getting stuck mid-combat,(You are unstuck as soon as you issue a move command but the AI doesn't seem to be all there). The relic blade's AOE move, where he thrusts his sword into the ground, needs a damage and size buff. As it is, it barely damages grunt troops(termagaunts), which is surprising as normal strikes can 3-shot walker enemies like wraithlords or carnifexes, if the blow connects that it. This is all pre-CR, if that makes any difference.

Good karma+2 votes
RaneARE
RaneARE - - 12 comments @ Wrath of the Blood Ravens 4 Beta OUTDATED EASY TO EDIT

Wish I could delete comments when I'm a guest. Did you get diseased? The collective anxiously awaits the professed Patch.

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ Wrath of the Blood Ravens

Correct, on the loyalist side, only the adeptus mechanicus make widespread use of volkite weapons for the most part(aside from relics dating back to before the heresy, usually reserved for captains in tartaros armor.) They used to be the standard weapon during the great crusade, later being replaced by bolters. As bolters are easier to make. This means that most intact volkite weapons are used by veterans of the long war, of which only the traitors remain. Phosphor weapons however are used exclusively by the mechanicus, as i cannot find variants still used by other imperial groups. Phosphex weapons were mostly used by traitor legions even before the heresy, Death guard making the most widespread use.

Good karma+2 votes
RaneARE
RaneARE - - 12 comments @ POLL

A thinner mk 3 helm or that grill-less crusader helm model? (retributions ultramarine dlc features the captain using this helm, ignoring the gilding and silly roman plume thing) Maximus helms are used for Tartaros Armour and while it seems that you can use other helmet marks(I found a catiphractii ultramarine with a mk 5 helm), if none my other proposed options look decent then MK. 3 would work best if only because it shares a similar texture style.

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ POLL

Yeah, despite being the great crusade version of terminator armor the helms look pretty similar to the crusader versions of maximus armor. Though everything below the nose is obscured by the neck-guard.

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ POLL

Maximus is Legion armor. Its pre-heresy.

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ POLL

There is some maximus armor floating around in general Loyalist reliquaries, but most was turned into mk. 5 or belongs to Traitor Legionnaires. During the heresy, Horus had been intentionally outfitting Traitor legions ahead of loyalists as prep for the heresy, so loyal legions were mostly rocking mk. 2 and mk. 3 for normal marines unless they were lucky. As an example, ultramarines had a bunch before the heresy, and they are one of the few legions who can still produce it(I think, I know the Iron Hands can though). I cannot find a single example or sub-type of catiphractii that uses a mk. 3 helm. Its custom helms(each legion had its own unique catiphractii pattern) or modified mk. 4 helms.

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ Wrath of the Blood Ravens

Wobbly dreads are base game? Yuck, I don't remember that.

Nearly all bosses were a joke for me. Even in the beginning(before I had amazing gear), bosses that I remember being troublesome(requiring detpacks and remote bombs) died without effort. Again this may be due to me staying on normal but unless you changed it, all difficulty does in the first campaign is buff enemy damage.

On the subject of retribution's campaign, that was honestly just wistful griping. Like Zaravan mentioned, if it could be modded, someone would have.

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ Wrath of the Blood Ravens

All of them? I honestly never had a squad get downed by bosses except in specific circumstances, like that overtuned wraithlord boss lategame.

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ Wrath of the Blood Ravens

I was gonna elaborate more on it earlier in the above message but the page reloaded and I lost my train of thought.

The main problem with terminator armor in Wrath is not the armor itself I believe. (I am usually referring to legendary(orange) lvl 20 gear when i talk statistics) As it works quite well for tarkus and avitus. Avitus' assault cannon(and termie squad loadout, as he loses the las and plasma cannon squad members when becoming a termie) being a general upgrade to dps at the cost of aoe damage potential and squad damage variety. Tarkus' storm bolter gives similar buffs but he can still equip aoe rounds(he still loses squad weapon diversity though.)

Our problem is much more clear-cut when it comes to Thaddeus and the Force commander however. Wearing terminator armor(even the level 20 set) and using the weapons that come with(lvl 20 terminator lightning claws or thunderhammer-stormshield) are a statistical downgrade. Armor value, attack damage, attack speed, movement speed, etc.

This may be due to me powerleveling and getting every gear piece in the game(sometimes twice over because i get duped version from CR for some reason) by slaughtering almost every enemy squad on the map. But if you could work on either buffing up enemies or getting CR's difficuty scaling(increased health mainly) into the original campaign that would be greaaaaat. As on sergeant, the avatar took me 30 seconds to kill, while I was busy trying to micro the FC halfway across the map, without using squad abilities... I enjoy dumpstering hordes of enemies and then watch ork bodies start doing little loops in the air because the physics system doesn't know how to handle that many bodies(or maybe that many orks in a squad), but I am still interested in being challenged somewhat you know?(I remember when I first played, even on the lower difficulties, the avatar was nightmarishly hard.) As unless you changed something for the first campaign, bumping up the difficulty is just gonna make my force commander and thaddeus die a lot more. (x4 damage taken)

Good karma+1 vote
RaneARE
RaneARE - - 12 comments @ Wrath of the Blood Ravens

Couple issues I remember from playing through the basic campaign and some in CR. Thule can be a bit wobbly with weapons and targeting. The vanilla assault cannon in particular has issues with target acquisition and actually shooting. And even when it does shoot he tends to shoot diagonally and then wobble into the position he should have been shooting from.

Thaddeus cant use his charge up rage ability in the first campaign. Cyrus cant use his detonator in either campaigns. Terminator armor seems useless for force commander and (sort of)thaddeus, being able to get much higher armor values and damage just by wearing the legendary power armor. My FC for instance can get around 100000 melee damage through a crusader shield and the 1000 damage lightning claw. Though I ended up just using the thunder hammer and staying with 50000 because of the natural aoe. Also, if possible having more of your gear translate into CR would be amazing, as if you bring termies on any squad in the final mission of OG you are screwing yourself out of decent gear in CR since you cant use termies for a while. Other than that, having white gear drop more than once would be a good change even if just to pad out the later missions so they have actual rewards instead of a blank box. Maybe a slight buff to the final hive tyrant so it isnt a joke?

Thats all I got for criticism, this is definitely the best mod for DoW2. If we had something like this for retribution campaign even if only on the statistical side without new content it would actually make doing more than a single race interesting.

Good karma+2 votes
RaneARE
RaneARE - - 12 comments @ (OUTDATED) Ultimate Apocalypse - Patch v1.86.3

For some reason my windows defender makes this mod as a Trojan virus. It is apparently so similar that it detects it whenever I try to run the installer, it auto-deletes and quarantines it. Is this a bug? Did someone hijack the page? Idk, but I am way to paranoid to try de-quarantine it and run it to find out.

Good karma+1 vote