No... That's not it at all. I wish people would stop perpetrating such nonsense.
The issue is as I've said: the map I made is way too big with way too many actors and too many linedefs. Any optimization needs to be done by me, not GZDoom.
No... That's not it at all. I wish people would stop perpetrating such nonsense.
The issue is as I've said: the map I made is way too big with way too many actors and too many linedefs. Any optimization needs to be done by me, not GZDoom.
Nope, probably not. Too many things rely on ZScript to even get working and I'm not trying to delve into Zandronum's aging Decorate code-base to hack things together.
Can you elaborate? I don't know what those are, and if I can make anything more compatible then I would like to try!
I wasn't saying your phone is low end. I was saying it's laggy regardless. My Ryzen 7 5800X with a 6900XT has lag on that map. It's just very unoptimized and too big.
3D models will be a separate add-on. I had to separate the codebase for them because it was turning into spaghetti. As far as the HUD, you can press + and - to make the HUD bigger/smaller and toggles the visor HUD.
Is the Morph Ball bind configured in the control options?
Can you explain a little better? Doors stay open until you're a certain distance away from them.
Yeah, the campaign map is horribly unoptimized at the moment. It will be laggy, especially on low end devices.
Glad you like it! To be honest I haven't tested GZDoom co-op, but I'll add it to my list.
Sorry, but I wanted to be able to do things that I can't with Zandronum's old Decorate codebase!
Sounds like you're running MDO with Zandronum, which currently isn't supported.
Perhaps. I am enjoying making this so maybe lol.
Hey! You should join the Dreadnought Discord: Discord.gg
We discuss a lot of stuff there, but maybe you could link up with my friend and work on maps together, or just bounce ideas back and forth. Either one would be cool.
It was a question at one point. We still have to ask really.
Yeah, gotta tone down some things for sure.
Thank you! A friend of mine on our Discord has been working on exactly that, and has a playable demo if you're interested!
The weapon wheel HUD should freeze everything. Are you running MDO with the latest GZDoom?
You need to launch both .pk3 files. I recommend a launcher like ZDL: Github.com
If you want to play regular Doom maps, just load MDO without the levels.pk3. Hope this helps.
Hey ya'll. Thought I would share something new: Forum.zdoom.org
That's a link to Metroid Dreadnought Overhaul, which is a fork of this mod for GZDoom that I am making. I've fixed quite a few bugs that prevented the mod from being fully playable in GZDoom and added my own features. It is actively being worked on and a mapset is being made! Check the link for more info, a link to our discord server, and a link to the mapset.
This mod is fantastic and that is my way of preserving it I guess. Eventually, I'd like to make this compatible in Zandronum. For now, any criticism or ideas or even just to stop by and play deathwatch with us would be cool. :)
R4LRetro
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