Galactic War doesn't support server mods. If PA Inc ever sets up server mod support in Galactic War then Legion Expansion will be updated to work with it.
Galactic War doesn't support server mods. If PA Inc ever sets up server mod support in Galactic War then Legion Expansion will be updated to work with it.
It looks good in AI vs. AI testing, but I felt that didn't translate well to vs. human games. I've actually re-added it but have made some slight adjustments to see if it does better.
Uber Neural had no minimum platoon sizes, it relied entirely on the game's neural net training data in conjunction with the Attack tasks to evaluate possible targets. This led to large numbers of very small platoons.
It has been removed in 4.43.0.
That's nowhere near enough information for anyone to help.
What difficulty? I believe v4.38.0 should fix this.
The AI can only drop where spawns are available. If the AI isn't offered an offworld spawn, then it won't spawn offworld even if you tell it to.
The Epoch cannot target the Seafloor layer, so once a unit transitions to this layer the Epoch can no longer shoot it.
The necessary functionality has been restored within PA, including Community Mods, so Legion should be working once more.
You'd need to use PA Mod Manager (PAMM) for now - Forums.uberent.com
Note that due to the removal of companion mod functionality from the game, Legion Expansion is currently broken.
Don't send them in your armies, you should send them separately. You can also use the Comet to drop them directly in bases.
In the late game the pathfinding system can get overwhelmed by the number of troops which can cause issues on systems with fiddling navigation.
Queller won't always get the mix right, and the amount of ground AA it sends will depend on how many fighters it has too. If you're finding Platinum too easy then it is time to move to Uber :). At that level Queller has more responses to air. I may also need to examine how it responds to Legion bombers.
As to its bombing behaviour, Queller is subject to the game's code at that point. Once it forms a bomber platoon it hands it over to the game to bomb things with. I agree that its handling of such things is not great, but there's unfortunately nothing I can do about it.
It has support to do so, and I've seen it use it in test games. There was also a change in 4.23.0 to make this more likely.
It is admittedly rare, but it's a pretty specialised unit which is difficult for the AI to use right. The proper way to use one is to build a teleporter, move 30 fabs through it, rush a Ragnarok and then evac. The AI can't do this, so by the time it can genuinely build a Ragnarok it would probably have done better just to contest the planet.
I will continue to fiddle with this though.
There are three core concepts when playing Planetary Annihilation:
1. Always be expanding your eco (grow it)
2. Always be expanding your production (spend it)
3. Always be harassing the enemy's eco (use it)
Mastering these three concepts will allow you to consistently beat not only Queller, but the majority of the Planetary Annihilation player base. Queller on Uber difficulty is equivalent to a high Silver ranked player, which would put it above ~75-80% of the player base.
Another method I recommend is playing with an AI ally, and trying to match both its economy and army size. Make sure to review the game, check the graphs to see where you went wrong, and focus on improving that area in the next game.
Do you use Play From Here on the Chronocam? That has been identified as something that will break Queller.
Platinum is also much better about teching, so you need to make sure you're not being left behind there.
So there are two primary areas where Platinum is going to be noticeably different from Gold. Firstly it expands a lot better, which means you need to do more to contain its expansion (or expand better yourself). Secondly, it uses more bots which allow it to be more aggressive than Gold and so you're going to need to be better about containing raids and rebuilding lost MEX.
That's good to hear. Thanks for taking the time to leave a comment, it's always appreciated!
The Hive has always operated this way. It spawns Locust style swarms which operate independently for a time before despawning.
They're talking about the Legion's defensive structure called the Hive - Palobby.com
For Alt Fire, on units which have that (like the Commander) you issue the Alt Fire command from the orders bar on the right.
The game does issue a global notification to all players when anyone starts building a planet killer, and its location is globally visible. At the lower levels it will take Queller some time to complete such a project too, so you should go stop it.
Alternatively you can disable the Halley in Community Mods under the Units tab.
It's automatically enabled when you install it in Community Mods, then you select one of the difficulties prefixed with a Q.
Sounds like you have an issue unrelated to this mod if vanilla difficulties aren't working.
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