Just a random dude.
Thank you, Leon!
I was actively working last month, brought in some new features, such as animations. Still I should take my time to optimize things a bit and fix some minor issues. Perhaps I'll be able to release a tech demo of my engine soon.
I tried to capture a long video recently. I'd wish to make a presentation with a good narrative, it will require some planning though.
Brahma rendering pipeline is quite flexible, so it can render simple sector-based constant shading like Build engine, or it can employ more elaborate lightmapping. I plan to do lightmap-based dynamic lighting, so each surface will have a precalculated static lightmap and a dynamic version, over which dynamic light sources could be rendered. Another approach is lighting 'imprinted' into the main texture, which is fastest, but it uses a lot of memory and can't handle HDR rendering and dynamic lights well.
Thank you for your feedback. I've added a simple diagram to make things more clear.
You're welcome, sir! Feel free to visit the forum, although it has only one thread so far. Are you planning to make commercial indie games? You'll probably will be able to use my engine within a year. I need to code in physics and 3D sound and release some tech demo to gain attention.
Beautiful landscapes and nicely done visual effects which certainly deserve more attention.
Поздравляю =) как дизайнер могу сделать замечания:
Перемычку у "t" можно приподнять на пиксел.
Точки "прилипли" к строчной "ё", можно тоже их приподнять и уменьшить промежуток между ними (как у "ї").
У двоеточия и точки с запятой нижний элемент опускаем (он находится на том же уровне, что и просто точка или запятая).
Строчная "q" странной формы и очень похожа на "g" без ушка =)
Черта внутри нуля жирновата, можно просто двумя пикселями внутри обойтись.
Русская "р" отличается формой от латинской "p", так и было задумано?
Looks really fancy and original, I like the way the UI is animated, keep it up man!
Really cool and atmospheric ^^ are you using a custom 8-bit palette? How do you choose the colors? I like that brown-yellow transition. I can see some transparency effects associated with truecolor though...