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How Z-culling is done in Brahma, and why do Z-buffers suck?

How Z-culling is done in Brahma, and why do Z-buffers suck?

Brahma

The Z-buffering technique has already been used in realtime 3D computer graphics for decades, proved itself as a viable way to solve the visibility problem...

What is hybrid temporal-spatial anti-aliasing?

What is hybrid temporal-spatial anti-aliasing?

Brahma 2 comments

For 120+ Hz display devices, Brahma engine offers a very efficient anti-aliasing solution called 4xTSAA. Owing to subpixel precision of engine's geometry...