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Comment History
PsychoNick
PsychoNick - - 3 comments @ NecroDoom v4

Hi, first I'd like to say thanks for making this mod.
After playing through some doom 1 and 2 I must say I see a lot of potential.
Two ideas that first sprung to mind were:

1) I can see this crossed with a mod like brutal doom with the updated enemies and effects, with heavy metal music blearing with this suit and it's weapons would make for an amazing combination.

2) This suit as an item pick up like a soul sphere in a mod like project brutality, would need balancing etc but like with brutal doom could make for an amazing experience.

All the best and look forward to see where this goes forward if it isn't complete already as it is already pretty great.

Good karma+2 votes
PsychoNick
PsychoNick - - 3 comments @ [V4 FINAL] Merser's Sprites & Enhancements

Hi,
1) Ok, good to know.
2) Good to hear :)
3) Lol, no worries.
Thanks for the reply, have a good day.

Good karma+1 vote
PsychoNick
PsychoNick - - 3 comments @ [V4 FINAL] Merser's Sprites & Enhancements

Hi, first off I wan't to say great job with the mod!
I'll give a +1 vote to making the mini-gun alt fire a toggle rather than a hold.
I have two issues i'd like to run by you if that is ok.
I'm using Gzdoom 2.1.1 and i'm loading using a bat file which goes as follows: gzdoom.exe DoomMetalVol4.wad smivhud16-9.wad brutalv20b.pk3 brutalv20b_Merser.pk3 brutalv20b_Merser_Resources.pk3
1) The rifle dropped when I kill a zombie rifleman seems to go through the floor for me, I can still pick it up but after killing one on a ledge I see the rifle clipping through the floor so I know it is there but I cannot see it normally. That only happens in this mod.
2) When I bind any key or mouse button to use your melee attack (at the bottom of the customize controls menu) I get a p_startscript: unknown script 2433.
Thanks again, all the best.

Good karma+2 votes