no it hasen't..... its been said more like a billion times...
no it hasen't..... its been said more like a billion times...
Yes, I know the textures are bad, but that will change as well as the map since I'm going to have some help with a good mapper.
I get a compile error that says: 'CBaseEntity::FireBullets' : no overloaded function takes 13 arguments
I've seen that website before, it didnt really help much, but I got it working.I have another problem though, after I create a server, I can play on it for a few minutes then the server shuts down and says something about it couldn't connect to VAC Servers or something.
Hey Smod Troopers Team, I have a question about making my own multiplayer Smod mod. Here it is.
How did you make it so you don't collide with items (ex: item_battery) and player ragdolls (when the players die) I have npc ragdolls working without colliding so, can you help a fellow modder? Thanks.
LOL, I just knew this mod would get nowhere.
That's the EXACT reason why I wanted to help...
Your English is probably better than everybody else on the site. xD
To me it looks like a thing Fakefactory made... which is probably true
I have a copy of the original .rar file and the patch for 0.98a.
If you want I can upload it and make a patch to make it compatible with the new update.
Well WOULD have been a GREAT mod if it worked...
I clicked New Game and then any difficulty and it doesn't load the map.
I checked the console and this is what it said
Host_Error: Couldn't get DLL API from !
Is there ANY way to fix it?
Hmm.. seemed dead from the start truthfully... ...there's NOTHING new at all...
If I get added to the team I can edit the mapadds to make that possible for you. :)
Sry im trying to respond to Raider7
If I get added to the team I can edit the mapadds to make that possible for you. :)
I think I responed to the wrong person...
OH! I also learned how to animate weapons and stuff! :D
We just need a modeler...
And I'm good at weapon scripting as well :D
I think you need to redo the reload animation, because in real life you don't do that, especially when your in a zombie apocalypse, it just takes WAY too long.
thats not true you see, you have to BUY half life 2 deathmatch because the "free" one doesnt include the Source SDK Base :/ i wish it did though
I really want to continue on this mod though. :/
I could also try to make the game multiplayer, if you want.
I know more about SMod then a normal mod though. :/
Hey dude if ur even still working on this mod, I can sorta help. I'm good at making ironsites and mapadd files (the code that makes the enemies for custom maps and makes them move around.)And anything you want I can try to do.
You did give up on SMod: Replay didn't you?
Hello, I'm trying to make a simple map for GraviNULL, but every time I type "item_mine" (without quotes) and it switches back to the one I had before, can anyone help?And yes, i have configured GraviNULL in Hammer, with the .fgd file.And again, can anyone help?
this is looking WAY better than Smod: Replay it uses the ORIGANAL smod base which is awsome
FAIL! All your youtube videos are deleted...
pspslimboy
pspslimboy joined
Hey, i'm currently working on a Half Life 2 mod, that's right Half Life 2.The mod is currently called HL2 Mod + I know not a good name but it's just for now.If you want to be a part of the team or have any ideas or name ideas,your more then welcome. Spots For my Mod Team: Coder: Skinner: 3D Modeler: Gameplay Testers:<Watt> Perry NPC Creator: I now have a gameplay tester yay! anyway here are my ideas: Thirdperson Mod Bullettime mk_model.cfg redline.cfg whiteline.cfg timekeys.cfg gravitykeys.cfg buildbinds.cfg npcbinds.cfg npclist.cfg menu (hold tab) ballweapon.mdl ricekrispies.mdl oraclebombs.mdl (orb things) blue suit (for Gordon) What the weapons will do: Ballweapon-explode 5-Max Ammo Ricekrispie-explode 5-Max Ammo Oraclebombs-molotov 5-Max Ammo Crowbar-shoots RPG 16-Max Ammo SMG-Grenade Launcher-grenades 60-Max Ammo Double Bacon SMG-SMG 120-Max Ammo per Clip 300-Max Ammo