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Comment History
PrincePAUL87
PrincePAUL87 - - 6 comments @ Lost to the Zone v1.7 [CoC 1.4.22]

Yes, I think that is it... I haven't played much of CoP so was unsure that artifacts were tied to outfit slots!

I found the file and will PM the info to you just in case it has anything to do with your mod and its tweaks. If not, I apologize for wasting your time!

Good karma+1 vote
PrincePAUL87
PrincePAUL87 - - 6 comments @ Lost to the Zone v1.7 [CoC 1.4.22]

Oh, no worries then. I just didn't recall picking up a detector and I was so early in my playthrough... Also can't say I recall looting a detector off an enemy before. Also I might not have a grasp of the CoC/CoP engine but I found an artifact and I'm unable to equip it...

P.S Is there anything I can check to see what caused the crash? I am unsure if it could be beneficial for you to troubleshoot anything related to your mod as well, as I'm only using a few add-ons and they should all be compatible as far as I can tell.

Good karma+1 vote
PrincePAUL87
PrincePAUL87 - - 6 comments @ Lost to the Zone v1.7 [CoC 1.4.22]

Update: It seemed to be going smoothly, though I have kept the Dead City in its original state so far. I started at the Rookie village in Cordon and noticed I had a Bear Detector rather quickly... Did that given to me upon talking to Sidorovich about artifacts?

Also got an instant crash when accepting a quest from Sidorovich, no idea how to check what caused it though.

Good karma0 votes
PrincePAUL87
PrincePAUL87 - - 6 comments @ Lost to the Zone v1.7 [CoC 1.4.22]

Just about to give this a try now... Any opinions on using the Walking Dead City option or not? Mad props for how fast you've been updating this btw!

Good karma+3 votes
PrincePAUL87
PrincePAUL87 - - 6 comments @ lootmoney for CoC [1.5]

Was curious to know if someone can explain what the 2 sections in the notepad file are for? The top section has lines such as "elseif npc_rank == "professional" and deadmoney >=600 then deadm and the lower section has lines like "elseif gi_rank == "professional" and deadmoney >=300 then deadm

Not sure which of these I would need to edit, whether it is both or just one? My intuition is telling me the top section is for NPC's that can be spoken to, and the bottom section is for random-generated NPC's; but this is probably wrong lol.

Good karma+1 vote
PrincePAUL87
PrincePAUL87 - - 6 comments @ STALKER Shaders MAX

Hi, I know this might be a long shot but I just tried out this mod and have a couple of issues.

-First I was unsure about how to merge the blind_stalker.txt file as mentioned in regards to the option folder. I added the line to the function, however I am unsure I did it correctly. It still asked me to overwrite, so I tried doing that and it seems to work?

-My main issue now, and even before adding the optional stuff, is that my weapon seems to blur. I'm unsure how to fix this, but I am assuming there is a tweak that can be made to correct it. Any idea what this is I am talking about?

-Lastly, when using iron sights, there seems to be an odd shadow effect on the edges of the screen at times. It's not constant if I spin around, but it seems to come and go, even when standing in the open. Is this due to a specific setting or likely a GPU issue?

Good karma+3 votes