You are leaving the griphons in the fight right ? In order to make the best use of them, you need to cicle charge.
You are leaving the griphons in the fight right ? In order to make the best use of them, you need to cicle charge.
Hey, great work on the new update, It's a lot of fun, altough I'm wondering if there is any way we can get rid of this fog of war and go back to the old one ? Was wondring if I could do that myself or if it is too complicated.
Sure thing: All of the northern dunedain city and castle strategy models, the Breeland strategy models, the New Erebor Model and the Gondorians models.
Just want to say, that you did a marvelous job with all the new models. They look absolutely stunning. Can't wait to see what else you'll be able to add to the mod.
A.
Hey, thanks for replying. I tested things further and it seems that while in combat, the framerate hasn't changed. However, the loss of framerate seem to occur when I zoom in on some of the new strategy models on the campaign map, also the "Character stategy models, when give orders (sieging, moving, and other animations) move at somewhere near 5fps.
I hope this information might help.
A.
Any way to revert back to the previous version without today's patch without having to download everything back ? Because this patch seems to have completely ****** my framerate up.
Hey, just downloaded this mod and while it works beautifully until now, I did encounter a few problems, first of all an immediat CTD when clicking on the custom battle option. Unsure if this problem is known or not, but I can always provide more information if needed. Second, In campaign, the map and the and the smaller map on the left side seem to have a bugged fog of war, in most place I can not even see the map anymore and in other parts, I can see everything as if I had agents or towers there. Anyone know a way to solve that problem ?
Thank you very much for the fun mod.
Hey, a few weeks back I made a comment of how the High-elven units would spread out far too much once engaged in combat, I've just noticed that Ostermarks "Death Heads" unit has the same problem. It might just be my game, but I thought might as well report it.
Are these guys undead ?
Which map in the Dwaf Karak in ? can't find it
Hey there,
Found a bug, the Araby Guard unit in the DOW roster make the Vampire count skeleton noise wen you click on them.
Helbrass is the one Ulrika and Felix "Killed" right ?
Hey, quick question, can I add maps from the vanilla Med 2 expansions to the mod and if yes, how ? Also please tell if this would just crash my game if I play them or not.
Thx
No worries mate,you didn't I was planning on making some screenshots to show you but you did the job for me.
And thanks a lot,Really want to see this mod improve more and more so I do what I can :)
Hey,concerning the wood elves,you were right,every time I recruiting a certain unit I got new generals,thanks for the tip mate
What I meant with guard mode and how the unit spread out,when a unit colides into melee with another,(I have 1148 hours in Med 2 )I have noticed that unit tend to stay a bit more in formation than a unit that is not in guard mode.the point was that compared to any other unit,the High elven units tend to spread out ridicilously to the point were they ressemble a unit in loose formation and that makes a "Holding the line" battle impossible
Hey guys,first of all I wanted to thank you for the amount of work you put into this and making one of the best mods I have played in Med2 and really hope you can continue to improve upon it.
However depsite have a very stable game (less than 6 crashes in a month),I did encounter a few Oddities.
Playing as the woold elves,for some reason I get 3-4 new generals a turn every turn and while funny at first now I'm just starting to make 20 stack armies of generals only in the hope that some of them die in battle.I don't knwo if this is a know bug or not but it only happens with the WE in my game.
All of the mercenary Dwarven and elven units for the empire and the DoW are silver surfers in battle.
Now something less important but why do the High eleven spearmen and sea guard spread out far and wide even if they are on guard mode (again I might be the only one with this)
And lastly are there any plans to try and make the AI less defensive in battles? they tend to run away and camp
Christ mate,could you ever not behave like a total douche ?
Have the same problem,tried a clean intsall of both MED 2 and the mod together but it still doesn't work
The crash message is the Sigmar and the chaos gates thingy
Help,every time I want to start a campaign and the factions take a gohst turn,my game crashes after a few minutes... anyone know a way to solve that ?
piverti
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