I am the owner of PGSoftware, a company which really takes the community seriously when it comes to games. Please check out our project : Project CQB I have a BA degree in Creative Computer Games Design. I live and work in Wales, UK.

Comment History
paulv2k4
paulv2k4 - - 24 comments @ Random Shots (1) - Dec 2010

Possibly the left hand is a little too high. Is that what you mean?

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Jungle Music

good imagery and music

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

Good point we already knew that and just put it in the same category. It will most probably be switched with a certain other special forces weapon, possibly G36C or AN94.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

That is actually FOV scaling. Just very well done. After programming this weekend actual ACOG sights the FOV technique is not too far from what you can expect in most games.

A render portal for the sight itself would be pretty excellent but demanding on your PC, especially if a lot of people are using it at once in a server.

We have never said the game is free, not sure what gave that impression. Yes of-course the alpha is free, as it is a demo in reality.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

Currently it is basic FOV. I hate it personally as it is not very realistic in the slightest.

Been looking into other ways to get it to work, currently unable to find a suitable option. Any ideas are welcome here. Unreal is a bit useless in this department.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

Yes you will, we will recommending to the retailers £14.99 ($24.00 / 18.00 EURO). The retailers can and most probably will put a twist upon this price we can not predict at this time.

The game will be shipped using online-distributors(Steam/Impulse) and we are planning to begin talks with Production Companies to create a box for retail shops.

The game will not be completed until Q2(at the least) of 2011.

Hope this helps.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

This will be a fully fledged game not a mod.

I am guessing your asking for minimum system requirements?
They are as follows (according to Epic Games):

•Windows XP SP2, Windows Vista or Windows 7
•2.0+ GHz processor
•2 GB system RAM
•DX9-SM3-compatible video card

Remember this is the bare minimum to run the game, performance will massively increase with a multi core CPU and a decent Graphics Card.

Good karma+2 votes
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

You could say that about a lot of games. I see where your coming from. I hope that we can be a little better with interacting with the community than most First Person Shooter developers.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB - Update 13/12/10 - Monthly Update

The game is not using first person weapon models at all so animating the weapon into place causes clipping issues. Instead each weapon is built with a bone where the camera should be when looking down the sight. The game receives the command and moves the camera to the ironsight camera. Hope this helps.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB - Update 13/12/10 - Monthly Update

Many thanks to your kind comments.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB - Update 13/12/10 - Monthly Update

Yeah the bloom effects are a real pain to control in Unreal. Will be working to get it more perfected in the future.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

I am not arguing with you. There's no need for name calling. The model is being worked on in agreement.

Good karma+5 votes
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

Not everybody in the world is Arnold Schwarzenegger. Yet I slightly agree they tend to look a little smaller than they should. Especially in the back.

Good karma+4 votes
paulv2k4
paulv2k4 - - 24 comments @ [Feature] Knock down - Testing

A hit to most parts will result in the Knock Down. Obviously a shot to the head or neck will kill and the arm would knock your accuracy off.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Introducing: Innkeeper Tessie (Pre-Alpha Footage)

This is excellent. Can not fault it.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Hand Signals Demonstration

That is the plan but still yet to find a suitable voice actor.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Health System

Health system? All I see is the HUD that comes with the UDK.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Hand Signals Demonstration

I guess I should mention that these are all preliminary(not the final product)-alpha animations. Everything in the alpha demo will be test and conceptual art.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Hand Signals Demonstration

haha I expect that would be the way, we shall push for some quick key assignments for them as well I think.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

The sniper rifles are for support purposes when needing to take out a key person before entry.

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

thanks Ostrong for pointing out the spelling error in "Dragunov"

Good karma+1 vote
paulv2k4
paulv2k4 - - 24 comments @ thewonderboy

Hi thewonderboy,

Many thanks for the interest shown in Project: CQB. Could you email me or point me in the direction of any good quality renders of your proposed models? At least a rough workout would be okay. Also, you would need to show me that your topology is correct and poly count is of acceptable amount. So any wireframe renders would also be nice.

Thanks for getting in touch,

Paul

Good karma+2 votes
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

We hope to achieve a demo stage by late september, but the feeling is this will be delayed.

Full release we are hoping to achieve by the end of the year (november/december).

Good karma+2 votes
paulv2k4
paulv2k4 - - 24 comments @ Project: CQB

Yes there will be ironsights (using the weapon's model sights).

Good karma+2 votes