Place the USN_AIR.scd and WWII.scd files in your SupCom/gamedata folder and select them as active mods in the Skirmish mode.
Place the USN_AIR.scd and WWII.scd files in your SupCom/gamedata folder and select them as active mods in the Skirmish mode.
Hello all, sorry for the delay, I got a new job, and it has been sucking up a ton of my time. I really do want to continue this mod, I am continuing to work on it, but it is just going slowly. I would love is some accomplished modders with 3D experience would be able to contribute.
Thanks!
Hello everyone!
I am back. I was out of town for three weeks, but now I am back and starting up production again!
It can, but it breaks the build queue.
I agreed with you, but in trying to make it work, the factory cannot build units and allow planes to land. It would destroy whatever build queue there was also.
British might be added later. I know they played a bigger part in the war than the USA, but I had to make a decision on which countries to include. I was considering making an Allies faction instead of just the Americans. It would combine the US and British forces. Is that the best way to do it??
Aircraft cannot land on the ground anymore. They either circle on patrol, or they can be ordered to land on airfields. The airfields will store aircraft as well as repair and refuel them. There is still a slight hover effect as they are lining up to land, but they land and take off pretty realistically.
To start, there will only be the Germans and Americans. Otherwise, it would be WAY to long before I could release anything. Once they are done, it will expand with the Soviets and Japanese.
It is for Forged Alliance. Sorry I did not make that clear!
Good news!! Dive Bombers work the right way. They dive to attack! There is an AttackElevation field in the unit blueprints that allows the bombers to dive on attack. It looks great in-game.
I am already planning on using them for Point Defense. I already have the 20 mm Flak 38 and 88 mm Flak 41 in-game. As of right now, they are not moveable. I don't know if the AI will know how to even handle something like that.
It does look a little 2D here. It actually looks very good in-game, I just took this shot at an awkward angle.
I may add them at a later date, but with the amount still needed to do, I won't be able to add them any time soon.
I am looking for some help. Is there anyone who can model, texture and animate infantry? I would really like to concentrate on other things and it will take me way too long to mess around with the infantry. Please let me know if you would be able to help. Thanks!
There are a couple more land units to add, but did you have specific units in mind?
Haha! No, the commanders are going to be represented as Generals in a Command tank. Think Rommel or Patton and their tanks with all of the antennas.
The dive bombers will be more accurate than the heavy bombers. There is a great mod that is called Rock Paper Scissors by Mithy. It allows me to have different weapons cause different types of damage to units. The dive bombers will be more effective against units, while the heavy bombers will be used to mainly attack buildings.
After I initially posted the screenshots, I decided to scale things back a little bit in order to create a first release.
I am going to focus on making the Land and Air units for the Germans and Americans. Once the first release is done, I will then create the navy for both sides.
I don't think it was updated for Forged Alliance. I use it with Forged Alliance, but there are no map markers so AI's like Sorian's will complain, but they seem to function pretty well anyway.
There will be three power plants. The T1 plant will just be a small Electric Substation. The other two will both be T2 plants. One will be a Coal Power Plant that will not use any Oil, but it will not produce as much power. The other power plant will be an Oil Power Plant that produces much more power, but will consume oil in order to produce it.
I can't post links, but go to File Front, Search Supreme Commander, It is an 8 Player Map called World Domination.
With the new units completed, there are only 6 more German land vehicles to complete!
I updated the unit list. I modified quite a bit of it. I removed some units that were not well represented, and that were not in the right spots. I also added the infantry that will be included.
I just looked into the formations.lua file. I should be able to spread it out a little bit. I will post new screenshots if I can get it to work the right way.
I double checked, but I didn't see where I mislabeled it. Can you tell me where it is? Thanks.
I unfortunately do not have the modeling skills to make smoother low-poly models. I am trying to work with lower poly counts in order to make the game run smoothly for more people.
The initial idea was to have 4 factions, USA, Germany, Soviet, Japanese. In order to release something in a realistic timeframe, I decided to concentrate only on two factions. Once those are completed, I will then look to add another faction.
The basic formation for the bombers is essentially the idea of the "Combat box" used by the USAAF. The true combat box was made up of 4-three bomber triangles. The lead element, right element, left element, and rear element. The most important part of it was that they used different altitudes. I don't know if that is possible to modify.
The T29 is in there as an Experimental.
It has 2 attacks. The main 88mm gun and the Machine Gun.
PapWR17
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