Aaaagh! Metal wall details, people!
Other than that, looking great :D
Aaaagh! Metal wall details, people!
Other than that, looking great :D
That's a shame. This was...actually, thinking about it, not the first mod I ever joined, but the first I actually had any ability to help. Anyway, it hurts to see it but it's really been dead for a while now. Was nice working with you.
Lighting in this room could use some work...
Wow, really neat looking. Bit hard to read the labels where they overlap the aperture logo, though.
Though Earth and Man are gone
I thought the cube would last forever
I was WRONG.
\[<3]/
Hmm...it could stand to be a little more high-res...
Wow, looking great!
The terrain far away looks too foggy, not sure if that's fixable.
Some of the outside textures could use some work. Aside from that, nice mapping.
Cool, again a bit sparse, at least this time you have SOME detail
lol, "We expected this."
Nice work though, looks really smooth and realistic.
Hmm, neat, needs more props though. Doesn't look BTS-ish because there's nothing there for the scientists to study with.
as well as some particle too, it needs arrows and particles.
Can't tell whether it's supposed to be a humanoid robot falling in a dive-like position, or an alternate glados model hanging from the ceiling. I'm leaning towards the latter.
That's not overgrown, there's 1 vine.
Overgrown would be vines everywhere and ferns coming out of stuff.
Looks really empty. Add more props and decals littering it up. Maybe make it a little less dark too. This applies to all the "vFinal" pics.
When I'm feeling very un-motivated, I usually look for inspiration in things around me. Once, when I was stuck on ideas for a portal map, I started playing some other video games, and seeing what ideas were applicable to a portal map. That's how I got Indirect Actuality:
Myaperturelabs.com
Awesome! Love it!
Check out Developer.valvesoftware.com , specifically Developer.valvesoftware.com . This wiki has lots of information about how to use hammer and make portal maps, or maps of any kind.
The hammer editor is infinitely better than po_edit, I recommend you uninstall the latter from your computer.
I think its too abrupt. It should only be like that if something is actively occuring. If you are just near something scary, like that door, it should have a more subtle effect.
It seems as if it has too many windows. It would seem that a relatively secret facility wouldn't have that many windows, as they want to keep things, ya know, secret.
Dunno, I think you either want to improve the lighting or disable shadows on that model, the shadow looks funny.
Also, its easy to resize it, just use "scale" in the QC file
p0rtalplayer
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