had the same issue while reloading and trying i got mad and took out my suit and then it worked fine, i believe the healing artifacts and upgrades on the suit had something to do with it
had the same issue while reloading and trying i got mad and took out my suit and then it worked fine, i believe the healing artifacts and upgrades on the suit had something to do with it
Yes, if you change the Default BAS particle effects for the ones Vanilla anomaly uses you can significantly reduce lag while still having muzzle flashes i did this in my own copy, it's great not having to reenact 1700 warfare every time you shoot.
i recently updated the modded exes with the 2023.12.06 version... also the game seems to run fine without that script.
i don't have the "new levels" mod maybe that's related
Uh hello, i'm having this Crash on the latest update.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] .../..\gamedata\scripts\pda_a_callback_discover_spot.script(15) : f
LUA error: .../..\gamedata\scripts\pda_a_callback_discover_spot.script:15: attempt to index field 'distance_tbl' (a nil value)
Hi, I'm having issues with the mod it crashes when trying to complete the "Needle on a haystack" mission from the Sin storyline hadn't had other issues so far.
This is the Log, did i crooked the installation or is something else happening?
i'm running Coverdrave's Reworked RF Receiver, TB's RF tasks, RC Explosives and Bizarre interference
!WARNING : level.object_by_id(nil) called!
! [LUA] 0 : [C ] __lt
! [LUA] 1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap
! [LUA] 2 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1128) : func_or_userdata
! [LUA] 3 : [Lua] ...ly/anomaly-1.5.2/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] ... anomaly/anomaly-1.5.2/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ...ly-1.5.2/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] ...nomaly-1.5.2/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __lt
! [LUA] 1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap
! [LUA] 2 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1128) : func_or_userdata
! [LUA] 3 : [Lua] ...ly/anomaly-1.5.2/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] ... anomaly/anomaly-1.5.2/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ...ly-1.5.2/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] ...nomaly-1.5.2/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [LUA] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script:1040: attempt to compare number with string
! [LUA] 0 : [C ] __lt
! [LUA] 1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap
! [LUA] 2 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1128) : func_or_userdata
! [LUA] 3 : [Lua] ...ly/anomaly-1.5.2/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] ... anomaly/anomaly-1.5.2/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] ...ly-1.5.2/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] ...nomaly-1.5.2/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [SCRIPT ERROR]: .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script:1040: attempt to compare number with string
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script(1040) : calc_beep_gap
LUA error: .../anomaly-1.5.2/bin/..\gamedata\scripts\item_radio.script:1040: attempt to compare number with string
Check log for details
stack trace:
Played for like 30 mins, it reminds me of the old days of playing the og Counter Life, it needs a lot more polish tho but it was fun, considering it's an early build.
Edit: Comment Cleaned as crash was fixed
thank you Tosox for fixing it quickly
is there any chance a patch can be made for this, Moddb.com ?
i tried to merge them myself but i royally screw it over
this **** is pure gold thank you!
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...ly/anomaly-1.5.2/bin/..\gamedata\scripts\zml_loot.script:177: attempt to index global 'zml_loot_mcm' (a nil value)
stack trace:
Crashes after killing an NPC, i have the standard ZCP installed could that be an issue? also the .7z doesn't contain any zml_loot_mcm file
Alright i'll give it to you, i hadn't had this level of fun on a loading screen since ever 10/10
hoping for more updates soon
it appears to conflict with Storylines addon but i'll try to run it anyways
i know it is not your addon but thank you regardless
will you still provide support for crashes no related to the lack of M02?
wait so this fixes the all time annoying bug of artifacts spawning on the stratosphere and also under the map? almost sounds too good to be true.. i'll try it out
update: thank you maxwell for saving me from an evil controller
I must report this weird bug to the ModDB team, for some reason i can't rate this addon 11/10
just to be sure, you can craft molotovs right? both this mod and the molotovs one use the same script for the crafting.
remember the "craft" option only appears when you right click on the beverage mixture lets say the instant coffee not the other components of the craft
Check your mods i think you're lacking the demonized_crafter.script which is the script that makes crafting for this mod work.
you can get the script here Github.com
or it also comes alongside "Little bits food" from this same author, and Molotov cocktails addon.
for the animations i guess you're as stuck as me
you have really cool mods i really like them
Hello, the ramen couldn't be cooked so i checked out the demonized_crafter_ramen.script, turns out there's a typo in the script
so, on lines 3 and 9 instead of saying:
dehydrated_food_cooked and dehydrated_food_0_cooked
it says:
dehyrdated_food_cooked and dehyrdated_food_0_cooked
10/10 mod + ez fix
No, i'm not that dumb, usually i merge conflicting addons, or sometimes even fix small issues with said addons as i add them to my modlist, as to not bother modders.
now, the camera animations and sounds play just like they should but the hand models just don't show up on screen i thought it was an issue with the anm section on the mod_animations_settings_comfy.ltx but the only thing i manage to do was to get the same error again.
i will try to run this on a clean gamedata to see if the issue persist (i won't even try to hide the fact that i don't use MO2) however mods specially DLTX based ones should work just fine regardless
update: tested on a clean gamedata with western goods, FDDA, your rework of More food from Denro and this addon.. The issue sadly persist with the same console error i mentioned above.
could it be an issue with the .ogf files?
i haven't installed coffee in the zone, but i haven't detected any incompatibilities with other mods either.
all other mods i've mentioned above run just fine, the only animations missing are the ones from this mod the mug either of coffee or tea.
Personally i've tried to fix it myself by changing the animation settings from your mod following past experiences with missing animations addons for FDDA but i didn't managed to get them to work.
I'm really sorry i did tried to fix it myself, but i haven't gotten anywhere
Of your mod v1.2.2 and FDDA v0.9a i discovered this mod a day after your latest patch, while i was adding the western goods and more food addons..
Hi, the mod it's working fine i've had a good time making tea near the campfire at Clear Sky Base
however the FDDA style animations do not play as they should, the camera anims work fine but the hands do not appear.
!script motion section [items_brewed_coffee_hud] does not exist
i get that error every time i try to drink something
but otherwise great addon
Update: cleaned comment as crash was fixed by Igi <3
That's Great!! thank you!
Do they still give reputation based on their faction?
I hope this still works for 1.5.2, I'll be back as soon as i have the chance test it, if someone hasn't done it first..
Update: Did a quick test and it seems to be working just fine, ill be running it and report back if something crashes.
Is this compatible with the new 1.5.2 Anomaly update?
WeebSlav
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Average Venezuelan Doomer S.T.A.L.K.E.R. enjoyer And tacticool anime girl appreciator