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Comment History
oluger
oluger - - 12 comments @ Turmoil of the Andes

Looking forward to this mod?

Will the map focus on whats modern day Peru and Bolivia or will it cover more territories?

Good karma+2 votes
oluger
oluger - - 12 comments @ 108 Heroes

Oh thanks, that's a bummer I really like those no shield polearms and the ones i found don't fit too well with my fighting style. Anyway thank you for the response, I hope this mod keeps updating, I used to be a fan of the light and darkness mod and this mod uses some of the same mechanics.

Good karma+1 vote
oluger
oluger - - 12 comments @ 108 Heroes

Are some polearms suppossed to be twohandeds weapons in this mods? for some reason when i use halfted blade or some other weapons that should be polearmes the decriptions say twohandeds and the animations that triggers is twohanded two. is kind of weird having people hold a 2 meter polearm and fight the enemy as if they wielding sword/axes.

Is this intended?a bug? or the download got corrupted?

Good karma+1 vote
oluger
oluger - - 12 comments @ World of Vasnar

You just remind me, i would like if you could have weapon&/armour trader be able to improve the quality of the items you are equiped with. This is done in other mods, and I think is worth it in this mod because many cool looking armour and weapons, that sometimes are not worth buying because they are cracked/rusty/broken. It's not a priority, I´m mostly use the cool looking ones even if they don'd protect as much as other ones, but it would be cool to see in the future

Good karma+1 vote
oluger
oluger - - 12 comments @ World of Vasnar

Yes you can have the Exotic Weapon Trader sell rare weapons and even magical ones like the ones the special locations does, but no spells.

Good karma+1 vote
oluger
oluger - - 12 comments @ World of Vasnar

I'm not sure if is a bug, but when the exotic weapon trader appear in the taverns it only has one weapon in its inventory, I think it's either an axe or javelins.

Another thing is that some of the companions dialogue are a bit off, sometimes they use "she" instead of "he", or the dialogue triggers in the wrong place, like they talk about a town or village but we aren't travelling near them. I remember the masked companion was complaining about another companion, i think one of the inquisitors, despite naming the inquisitor it gave the impresion he was talking about himself, like the dialogue belonged to the inquisitor.

Good karma+1 vote
oluger
oluger - - 12 comments @ World of Vasnar

Yeah that is exactly what I meant, the recruiters as you if you wanna recruit protuguese, aragonese, etc culture troops.

Making a second faction could be the way to go, maybe giving the second vampire faction a different feel making more traditional medieval troops, or with more gunpowder units, or magical based ones, or more human soldiers cus they have a different relatioship with them.

I think that an option like the ritual you describe in Legacy of the Dragon helps with the lost troops you suffer after every battle and with the immersion of being a necromancer or a poweful vampire.

Anyway thank you for responding so quicky, i'll be keeping an eye on this mod.

Good karma+2 votes
oluger
oluger - - 12 comments @ World of Vasnar

Great mod, looking forward to the next updates. I hope you expand on the lore some more, it seems yoy have it pretty clear in your head but i guess your waiting for the companions and quests to be ready. Really excited about your custom quest, hope you'll include some for the vampire side too.

I´ve only found two "bugs" so far, in Rebache when you walk in the village it clones your companions that appear as your bodyguards, I mean each companion appears with of copy of itself, same happens when you get attacked/ambushed at night in a town, you have clone companions. The other thing is that when you have your own kingdom and yout try to enlist recruiters on the town menu, the culture options are from the Hispania mod. I'm not sure if i'm just unlucky but when I use spellcasters from the evil side, specially necromancer types, the don't seem to summon anyone, at least it doenst register their summons under ally forces like it does mine, the normal throwing attack seem to work fine.

As a sugestion I would there need to be do something to help the vampire faction there seem to be at a disvantage right now. I agree that the undead should be killed instead of knocked uncocious but that seem to put them at a disadvantage. I remember ther was a mod once (Phantasy?) generated random undead soldiers for you if you had necromancy skill after a battle. Other option could that instead of the vampires having the option of recruting prisoner, they could make them undead (like 1 out of every 5 or something like that) in exchange of honor/reputation/morale. I don't know anything about coding, so this are probably impossible to mod in warband, anyway hope you keep updating the mod.

Good karma+2 votes
oluger
oluger - - 12 comments @ The Wheel of Time Total War

Hi again, great mod dude. I have experience a few CTDs, one when I tried to recreate a bit Esmond's Field's defense against trollocs, it was Perrin's faction against two Dark One's armies, the was a normal battle in grassy plains between those two factions. Also when I tried a battle on the bridge map, both my army and the enemy's are killed of in the deploy stage.
I've playing with Perrin's faction mostly, and I'am also doing my first reread of the books, as a suggestion to make it a little more balance in the early stage you might consider giving Perrin's Coalition some sort of axe or sword wielding Two Rivers' militia, and some sort of really light cavalry (scouts). Both are supported by the books, in The Shadow Rising there are a number of scenes in Perrin's chapter that mentions people having found weapons (swords, halberds, maces, axes, etc) in their attics, and having them reforged, there is also a scene before the big battle where those weapons are hanging in the wall or are put on barrels in the inn (armory). So while agree that their army composition should be mainly archers and spear, I think their should be access to those kind of melee unit before we get dragon sword, maybe adding some lumberer could solve it.
Other than that great mod, I really like it.

Good karma+1 vote
oluger
oluger - - 12 comments @ Warsword Conquest

Shouldn't they enter the town if that was the case? instead of besieging a town that is now part of their.

Update: i had the same problem playing as merc (different character) for the dark elfs, when they took a chaos dwarf castle.

Good karma+3 votes
oluger
oluger - - 12 comments @ Warsword Conquest

Hi it´s been some years since i've last played this mod, and the changes are great, there has been no crash so far. I have seen 2 bugs on my playthrough, the first one is that when you join a lord´s army as a freelancer and you enable the option that the commander gives you gear and the enemy destroys the army your in, you keep getting respawn for battle, I had to change that option so the battle could end. The second one was when I was mercenary for the Empire I joined a siege for one of the Vampire's Towns, we won, the Emperor entered the town but the rest of the Empire's lords are still besieging the town, and appeared like they are still in battle.

Good karma+4 votes
oluger
oluger - - 12 comments @ The Wheel of Time Total War

Hi I really like your mod,especially how you made channellers mobile artilery (much better than making them firethrowers) I hope you you keep working on it. Only thing that really throws me off is the presence of some vanilla troops in the rooster of the factions, also it would be cool if more units were able to make a shieldwall.

Good karma+1 vote