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Comment History  (0 - 30 of 116)
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ BAS weaponry Populator v4.2.2 [1.5.2]

Hi there, should I be receiving the occasional weapon drop from npc's at 100%? I keep getting this and I don't have any other loot changing mod other than this and can't figure out why this keeps happening.

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ DAR Dosimeter Enhanced v1.0

you're on fire recently man, thanks for all your hard work. This is gonna be so immersive with no indicators.

Good karma+5 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Mark Switch (upd. 8)

Great mod, one of my favourites this year so far, I do have one request though, would it be possible in the mcm to have the typical hold-alt-shift-ctrl key options to change dots? and a press-hold-doubletap?

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ G36 Reanimation

I seem to be getting a weird problem where when I reload or check ammo the reload sounds loop twice, here's a vid of the issue

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Beef's NVG, Improved (upd. 5)

This works for vanilla anomaly too, thanks for the tip! It might be worth reaching out and seeing if you can integrate the patch as it's a very very good implementation

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Beef's NVG, Improved (upd. 5)

thanks for working on this, one thing I wondered is, is there anything that can be done about the BAS night vision scopes? what would be great is to not be able to use NV with scopes in general, unless they're specific NV scopes, and in which case, the improved beef shaders are used?

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Grelka - Photos of Zone 1.0

This sir, is a very good idea, this way you can have any season of zone without the loading screens breaking immersion because of the wrong colours, and indeed, the style of photos bring a touch of atmosphere where there wasn't before, great job, thanks!

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Shaders Look Better v1.1.0

This seems to cause horrendous blurring with red dots, it there a way around this at all?

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Shell Physical Particles v0.2

looks great. Would it be possible to add collision based sound to this and time before the object fades? So you could see the rounds on the floor for a short period of time?

Good karma+6 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [Modded EXEs] Luna's Master Disassembly List & Parts Fix v2.1.3

Great addition, another mod that really helps BAS blend in well, thanks for your hard work.

Good karma+3 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

great news, thanks for the feedback :)

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Misery Based Terrain Textures (MBTT) V 1.1

Nice work, I do however have one question, why have fake puddles when with screen space shaders you can have real puddles? For anyone using it the two differing types with conflict visually

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Rays of Anomalous Worlds : Weathers + Reshade

Have you thought about converting your reshade to a lut, and implementing that through reshade to bring up performance and reduce the amount of effects? That way users don't need to worry about downloading film workshop too. Hippo's already gone down this route and it's a far more efficient system.

Here's a video showing you the process

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

It has full Anomaly support now, it has done for some time now

Good karma+3 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

No naming changes to the old ones at all? I can't promise anything but I'll try to take a look if I can

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

It's quite easy to make a patch, just a little time consuming, find out which caliber each gun uses, and take into consideration the barrel length, paste those names in the patched section and just copy/paste the other figures from others in the section. Or if the barrel length is shorter take some figures from say, a sawn-off shotgun or SMG.

Hope that helps.

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [MODDED EXES] Ledge Grabbing / Mantling (UPDATE 4.4)

Great mod, works as intended! is it possible in an update to vault through windows? I've tried it but doesn't seem to work

Good karma+3 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

you're very welcome, good to see somebody who runs it bone stock vanilla without issue :)

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

it should be fine for either as this is a DLTX mod so wont conflict, should theoretically work with any viewmodel reposition mod

Good karma+3 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

sadly not as I've never used it. Although if you know what the proper names are from the new weapons from debug its easy to patch, just follow the guide in the text file

Good karma+3 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

ahh thanks for noticing that! I'll get it changed and uploaded

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

This doesn't touch weapon position, only the intertia values, must be something else messing with it, or it's a vanilla issue

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

It should still work fine, just ignore the errors in the console.

Good karma+2 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

Oh nice I'll change that and upload a new version when I can.

Good karma+3 votes
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

oh brilliant, we'll have a tinker! any other values we can play with for bulbs etc would be very welcome :)

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Okay maybe point lighting is the wrong term lol. I mean light bulbs and the like.

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I was wondering, is point lighting intensity, hue and fall off something that can be improved? As that's one hurdle weather/lighting modders always wish they had control over, but it seems something that's strapped down engine level.

Also I know you said in the past that bloom will be worked on in the future, it'd be nice to have that feature for point lights aswell.

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hey Ascii, I was wondering, how possible would be be to implement some usable bloom? Seems one thing that Anomaly is sorely missing, but other COC forks have implemented like Dead Air.
I can imagine it being quite a useful tool for those who tinker with the weather etc. Thanks!

Good karma+1 vote
OG_Grinskin91
OG_Grinskin91 - - 116 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

Ah yes sorry that wasn't written very clearly. Yes exactly, some weapon reposition mod will most likely be needed, it'll still work without one but I can't imagine it'll look right without.

Good karma+2 votes