Hi there, should I be receiving the occasional weapon drop from npc's at 100%? I keep getting this and I don't have any other loot changing mod other than this and can't figure out why this keeps happening.
Hi there, should I be receiving the occasional weapon drop from npc's at 100%? I keep getting this and I don't have any other loot changing mod other than this and can't figure out why this keeps happening.
you're on fire recently man, thanks for all your hard work. This is gonna be so immersive with no indicators.
Great mod, one of my favourites this year so far, I do have one request though, would it be possible in the mcm to have the typical hold-alt-shift-ctrl key options to change dots? and a press-hold-doubletap?
I seem to be getting a weird problem where when I reload or check ammo the reload sounds loop twice, here's a vid of the issue
This works for vanilla anomaly too, thanks for the tip! It might be worth reaching out and seeing if you can integrate the patch as it's a very very good implementation
thanks for working on this, one thing I wondered is, is there anything that can be done about the BAS night vision scopes? what would be great is to not be able to use NV with scopes in general, unless they're specific NV scopes, and in which case, the improved beef shaders are used?
This sir, is a very good idea, this way you can have any season of zone without the loading screens breaking immersion because of the wrong colours, and indeed, the style of photos bring a touch of atmosphere where there wasn't before, great job, thanks!
This seems to cause horrendous blurring with red dots, it there a way around this at all?
looks great. Would it be possible to add collision based sound to this and time before the object fades? So you could see the rounds on the floor for a short period of time?
Great addition, another mod that really helps BAS blend in well, thanks for your hard work.
great news, thanks for the feedback :)
Nice work, I do however have one question, why have fake puddles when with screen space shaders you can have real puddles? For anyone using it the two differing types with conflict visually
Have you thought about converting your reshade to a lut, and implementing that through reshade to bring up performance and reduce the amount of effects? That way users don't need to worry about downloading film workshop too. Hippo's already gone down this route and it's a far more efficient system.
Here's a video showing you the process
It has full Anomaly support now, it has done for some time now
No naming changes to the old ones at all? I can't promise anything but I'll try to take a look if I can
It's quite easy to make a patch, just a little time consuming, find out which caliber each gun uses, and take into consideration the barrel length, paste those names in the patched section and just copy/paste the other figures from others in the section. Or if the barrel length is shorter take some figures from say, a sawn-off shotgun or SMG.
Hope that helps.
Great mod, works as intended! is it possible in an update to vault through windows? I've tried it but doesn't seem to work
you're very welcome, good to see somebody who runs it bone stock vanilla without issue :)
it should be fine for either as this is a DLTX mod so wont conflict, should theoretically work with any viewmodel reposition mod
Amazing work! Thanks :)
sadly not as I've never used it. Although if you know what the proper names are from the new weapons from debug its easy to patch, just follow the guide in the text file
ahh thanks for noticing that! I'll get it changed and uploaded
This doesn't touch weapon position, only the intertia values, must be something else messing with it, or it's a vanilla issue
It should still work fine, just ignore the errors in the console.
Oh nice I'll change that and upload a new version when I can.
oh brilliant, we'll have a tinker! any other values we can play with for bulbs etc would be very welcome :)
Okay maybe point lighting is the wrong term lol. I mean light bulbs and the like.
I was wondering, is point lighting intensity, hue and fall off something that can be improved? As that's one hurdle weather/lighting modders always wish they had control over, but it seems something that's strapped down engine level.
Also I know you said in the past that bloom will be worked on in the future, it'd be nice to have that feature for point lights aswell.
Hey Ascii, I was wondering, how possible would be be to implement some usable bloom? Seems one thing that Anomaly is sorely missing, but other COC forks have implemented like Dead Air.
I can imagine it being quite a useful tool for those who tinker with the weather etc. Thanks!
Ah yes sorry that wasn't written very clearly. Yes exactly, some weapon reposition mod will most likely be needed, it'll still work without one but I can't imagine it'll look right without.
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