I am a German American citizen. Born in the USA and raised in Germany. I might have the American accent but still only know basic English, since I grew up in Germany and went to German school. My passion goes towards level design, video editing, image editing and ofc playing video games. Around 1995 I started my first steps with the Descent Level Editor. Then 1996 when DukeNukem3D came out I was fascinated what could be done with it's editor. It also was very similar to the UEd. After that (1997) I was only mapping with the (Quool) Quake II editor. When finally (1998) Unreal appeared I found my personal favorite editor. I never really got good with all these editor because I had no tutorials to teach me. The ways I learned to handle these programs was trough friends or just to try out myself. I have also been messing around with the more modern editors from Crysis, Amnesia and the new Unreal Editor but after so many years, I lost my interest in gaining knowledge about level design.
An amazing gameplay mod that adds an extra layer of difficulty to the game. Also some really cool movment mechanics that give the player parkour like abilities.
There is a flaw the creators don't seem to address. You fall out of the map and it is considered normal. You can literally walk to the edge of the map and fall out of it into a void. The feedback was : "You have to read your pda and earn the access to a new area". Which is okay in my book but for the love of god, never ever break the players immersion with the map just being cut off and allowing players to fall outside the playable geometry.
10/10 because I can't stop using this. If a mod does that for me, it's a full success and deserves the highest rating.
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