I am a German American citizen. Born in the USA and raised in Germany. I might have the American accent but still only know basic English, since I grew up in Germany and went to German school. My passion goes towards level design, video editing, image editing and ofc playing video games. Around 1995 I started my first steps with the Descent Level Editor. Then 1996 when DukeNukem3D came out I was fascinated what could be done with it's editor. It also was very similar to the UEd. After that (1997) I was only mapping with the (Quool) Quake II editor. When finally (1998) Unreal appeared I found my personal favorite editor. I never really got good with all these editor because I had no tutorials to teach me. The ways I learned to handle these programs was trough friends or just to try out myself. I have also been messing around with the more modern editors from Crysis, Amnesia and the new Unreal Editor but after so many years, I lost my interest in gaining knowledge about level design.

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Doom Exp
Doom II

Doom Exp

First Person Shooter

A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

HiTexCompilation v4 fix
Doom II

HiTexCompilation v4 fix

First Person Shooter

Since newer versions of GZDoom and LZDoom removed the old JDoom method of using high resolution textures, a lot of these texture packages don't work anymore...

Doom Exp - Lite
Doom II

Doom Exp - Lite

First Person Shooter

Gameplay, Multiplayer/Singleplayer, Xp Rank/Reward System

Unreal vs Doom
Unreal

Unreal vs Doom

First Person Shooter

This is pretty much going to be the shareware version of Doom for Unreal. Which was distributed for free. So please don't sue me Bethesda since you seem...

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