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Comment History
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

I did some research about VSync on-no stutters.

A version 1803 (d3d8.dll 10.0.17134.1) (no lighting issue as well) is the last with two active modes: Exclusive Fullscreen Mode (VSync on) and Maximized Windowed Mode (VSync off).

Since Windows 10 the d3d8.dll libraries have a forced Maximized Windowed Mode on (VSync off) - to off Vogons.org that in originals (ISO - sources - install.wim_with 7-Zip - 1 - System32/SysWOW64) you can use Hex Editor Neo: Find - Type-Hex - 28 bc 3f 01 - then change 01 to 00 - Save.

In addition, Windows 10 applies Compatibility Fixes (AllowMaximizedWindowGamma and DXMaximizedWindowedMode) on Freelancer, that have priority over d3d8.dll - so it needs to be off with Windows ADK-Compatibility Administrator: Applications - Freelancer - main Freelancer.exe - Disable Entry.

Good karma+2 votes
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

Big thanks for that!

Good karma+2 votes
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

That would be great. Though a picture is become less contrast, that is the way it's meant to be played, I presume.

Taking this opportunity, thank you a lot for the sphere planets and a widescreen!

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Maximized Draw Distances

Thank you for your cooperation with adoxa then! Space is much more real now.

Good karma+2 votes
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

Thank you for correcting me. Is it possible to fix it?

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

Indeed, versions 1903 (d3d8.dll 10.0.18362.1) and 1909 (d3d8.dll 10.0.18362.356) are the last with no lighting issue, that appears since version 2004 until current 21H2 (both use the same heavily modified d3d8.dll 10.0.19041.1).

I replaced d3d8.dll of C:\Windows\SysWOW64 (properties - security - advanced - change owner - enter username - properties - security - edit - users - full control) and got "a smooth panoramic motion with RTSS (Scanline sync 1" + Framerate limit 60/Hz - if do not restore 3D audio with Creative ALchemy), also Fraps works now.

Good karma+2 votes
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

Well, if you are able to add the forced VSync On or a possibility to change it (in a video driver) for the smoothed gameplay, I will be glad to use yours.

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

Thanks for the tip! It turns out that dgVoodoo2 (D3D8.dll alone) fixes the lighting issue (and stutters as well - VSync On) itself. So I don't get it why should I use your D3D8.dll.

It's a pity that dgVoodoo2 provides MSAA at most, but its filtering (even bilinier) makes a sprite FREELANCER very smoothed like SSAA does.

FYI, there is an odd bug on vanilla as well: at landing decks of battleships (where the lightning issue is) right after the first 30 seconds a gamma is changed - back to normal.

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Broken Interior Lighting Fix

My joy did not last long. There is a stuttering in space - apparently because of a forced VSync Off. Fraps and RTSS do not show FPS.

It also repairs rare ugly shadows on human models, yeah!

Thanks! But for now I prefer a smooth panoramic motion with RTSS (Scanline sync 1) instead.

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Maximized Draw Distances

But I clearly see an octagon on light Maine/California Minor from just approx. 100K, a polygon from approx. 64K and a proper circle on dark Pittsburgh too from approx. 30K only, but a detailing is continued to be better from approx. 15K/7K before your eyes.

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Maximized Draw Distances

What about the planets?

Good karma+1 vote
NRave
NRave - - 19 comments @ HQ Original Music

Thanks for your hard work, just for the record, it is not "1:1".

music_anticipation_moref - new overlap sound at the start/end
music_awe_and_wonderment - unreleased part
music_br_battle - 9s longer with repeated part
music_br_danger - 2.5s later with missed part, new overlap sound at the end
music_br_space - 1.5s later with missed part, 12s later, new overlap sounds at the end-loop
music_cadiz - 2s later/2s shorter with missed part, forced fade out, much quieter
music_californiaminor - 3s shorter with missed part, forced fade out
music_cambridge - quieter
music_crete - 0.5s later with missed part, 2s shorter with missed part, quieter
music_danger - 0.5s shorter with missed part, much quieter (less anxiety in game)
music_dangerous_chase - 11s shorter with missed part instead 14s longer with unreleased part
music_death - 0.5s later with missed part, quieter
music_denver - forced fade in, 4s shorter with missed part
music_discordant_psych - 5s later with missed part, 4s shorter with missed part, much quieter
music_failure - forced fade in, 9s shorter with missed part
music_friendly_encourage - 9s shorter with missed part, much quieter
music_hamburg - 1.5s shorter with missed part, much quieter
music_harris - forced fade in, much quieter
music_honshu - forced fade out, much quieter
music_houston - forced fade in, 1.5s later/1.5s shorter with missed part
music_iw_battle - 0.5s earlier/1.5s longer with unreleased part, quieter
music_iw_danger - 2.5s later with missed part, 1.5s longer with unreleased part, quieter
music_iw_space - 3s later/1.5s shorter with missed part, quieter
music_ku_battle - quieter
music_ku_danger - 13.5s later with missed part, 113.5s longer with unreleased part, quieter
music_ku_space - 6.5s later, new overlap sound at the start-loop, much quieter

Well and so on...

Only vanilla (except 4s/2s at the start/end of li03) music_bar is on Bonus DVD Archive.org
- to loop music_bar_li03.wav delete since 1:28.95812 and then before 0:04.01662 in Audition.
- save as without "markers and other metadata" to get a proper duration in players.

Good karma+1 vote
NRave
NRave - - 19 comments @ FLHQmusics Remaster (Read description)

Thank you for your work, guess there is the same difference the source has, not vanilla, in short.

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Maximized Draw Distances

It's perfect now, and no more the issue with JFLP 1.25, thank you very much!

Just for your information:
- nVidia Control Panel provides now MSAA + transparency SSAA at most while nvidiaProfileInspector Github.com provides MSAA + transparency SGSSAA or pure SSAA.
- there is a stuttering on Windows 10 because of forced VSync off, but RTSS Guru3d.com solves this issue (Scanline sync 1 + Framerate limit 60/Hz - if do not restore 3D audio with Creative ALchemy).

Good karma+2 votes
NRave
NRave - - 19 comments @ Freelancer Maximized Draw Distances

Well, done with the debris, thanks for explanation.

As for human model draw distance, Anisotropic Filtering has nothing to do with this issue. Just check it yourself on Juni since 06:26 - Youtube.com

Just for the record, I've found another alike issue with Manhattan Bartender during his first appearing, but only on widescreen resolution with jflp.dll from JFLP 1.25 (1.21 with yet small black bars has no the issue).

I hope there is some trigger for this too and you can handle it.

Anyway thanks again for your work.

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Maximized Draw Distances

And what about debris fields? Too high load or just impossible?

Is it possible to do the same for human models in cutscenes? For instance, when Trent is walking into the bar, the max detailing of his clothes is being drawn before your eyes.

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Text Strings Revision

Thanks for the tip!

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Text Strings Revision

How about to correct subtitles made by Spanish-speaker Lazaro?
The-starport.net

Good karma+1 vote
NRave
NRave - - 19 comments @ Freelancer Text Strings Revision

I think you're right, thank you again!

Good karma+1 vote