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I explain the new voxel algorithm "Flow up terrain". It's a combination between "Minecraft's" terrain and marching cubes. Hope you understand and enjoy.
do you know what flow up terrain is?
I will take up the production. But I will remake the game and I will make the terrain as an free asset.
project null - post 12 "remake and unity asset store"
This week I have improved the menu style and made it more user friendly. And fixed a lot of bugs. Hope you like the shorter video format.
project null - post 11 "bugs and menu style"
This two weeks the campaign structure has been improved. Team chat, reloading has been added and some bugs have been fixed.
project null - post 10 "campaign settings"
This week the campaign structure has been added so now it's possible to create missions, teams and member hierarchies. In game chat, team selection and...
project null - post 9 "some more gameplay"
Bullet holes, dirt hits, stone hits, player hits are now implemented.
project null - post 8 "some more visuals"
You can now play with your friends even if it's far from "real" game play. If you want to play head over to features where there is a web player.
project null - post 7 "first gameplay"
This week I have set up a menu and network connections. I have also added some animations.
project null - post 6
Nothing to see this week, but a lot of lessons learned. This week I did optimize the code to run about 4 time faster at double fps. I did a lot of mistake...
project null - post 5 "optimization by threads in unity"
Threads are almost working. Shadows are now implemented correctly. Next up is network connection, modeling, animations, adding and removing blocks.
project null - post 4
One week have passed since the last video so I think it's time for a update.
post 2
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