Hi!
Today I have a video with a lot of thought going in to it. It's a video about the algorithm behind the smooth terrain I'm building. It's an new approach with results in between marching cubes and Minecraft's voxel terrain. I hope you understand the algorithm and can give me tips on how to improve on it. I will release a version of the terrain at Unity asset store for free.
Nice concept. I'll keep an eye out for this one.
Thank you :)
Yeah, thanks for the technical insights!
Happy to give :)
Really really interesting, keep up the amazing work!
Nice to here. I some week you can play with the terrain your self in Unity :)
Very nice!
When can we expect this to hit the Unity Asset store?
Thank you!
The first version will be in the asset store in 3-6 weeks.