This i a cooperative first person mission based building game.
You will be able to build your own vehicles from function blocks. So a car will need wheel blocks, engine blocks and a control block to function. The players cooperative skill will be evaluated by the team at the end of each mission and change the players rank. The rank will make the progress in the game and enable the player to play on certain servers.
This will not be an open sandbox game but a mission based game. E.g. Team survival where each team will be given a spawn vehicle which they either can drive around and pick up upgrades for or place down and build a base and operate from that base. Another example of a mission is ambush where one team have 5 minutes to prepare an ambush and the other team have 5 minutes to kit there trucks with guns and armor. After five minutes the "Truck team" will have 10 minutes and 5 tries to get to a certain point at the map.
The game is in early stages and videos will be post along the development. A web player demo of current status can be found under features.
Today I have a video with a lot of thought going in to it. It's a video about the algorithm behind the smooth terrain I'm building. It's an new approach with results in between marching cubes and Minecraft's voxel terrain. I hope you understand the algorithm and can give me tips on how to improve on it. I will release a version of the terrain at Unity asset store for free.
I will take up the production. But I will remake the game and I will make the terrain as an free asset.
This week I have improved the menu style and made it more user friendly. And fixed a lot of bugs. Hope you like the shorter video format.
This two weeks the campaign structure has been improved. Team chat, reloading has been added and some bugs have been fixed.
This week the campaign structure has been added so now it's possible to create missions, teams and member hierarchies. In game chat, team selection and...
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good concurent of minecraft!
No. That's not a sandbos games. But I love the gmeplay of this game. Keep work on it ^^.
So true! I will aim on a mission based game play with a lot of flexibility of game modes on the server side and creativity on the player side.
I Love IT! Love how you generated the world, it reminds me of the early spiro. Is the terrain a unity terrain peace or is it a custom mesh of some sort? It looks really good!
Thank you! The mesh is a custom mesh built per chunk. Each chunk consist of a 3D byte array. The ground is a block terrain with 4 different heights and automatic smoothing for the top lid.
Most of the work I have put in so far is making the mesh. And the last weeks the generation of the world.
Wooo loks great,
add moving trees and grass and this is amazin!
Thank you! I definitely will add that.