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Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Yup confirmed constant crashes when Nuln is besieging, I believe it might have something to do with the Nuln Great cannon

Good karma+2 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Hi I'm just wondering if you would like help finding pictures for new units in their descriptions, it seems like one of those tedious jobs you'll leave till last, I'm not a modder but I do have pretty much every warhammer fantasy artwork ever made XD So if I can be of any asisstance let me know :)

Good karma+3 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Oh and why did ye make the free companies building recruited rather than mercenaries out of curiosity?

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Hi guys, just wondering if the forts in Brettonia are supposed to be High Elf culture on the battle map, I've only fought in one so far, the one just South of Mousillon, oh and props for letting us recruit Albionic warriors I was so happy, it's those little details that make this mod, however a little more AOR and mercenary units would be appreciated, I would love to be able to recruit Middenland versions of imperial units after conquering as Reikland, doubt its possible no pressure :) thanks for the amazing mod again!!

Good karma+2 votes
Normanlord97
Normanlord97 - - 33 comments @ Europa Barbarorum 2.2b Old Version

So this is a standalon download?

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Man even if they wanted to kill it they should've made sigmar a lost primarch of 40k and tied it into that universe, that way we could keep using fantasy models and just switch over to 40k, they would've made more money in conversion kits than in the whole age of shitemar, personally I just converted my Empire army into an Imperial guard regiment, but I agree, do what they did with 40k, return to that illustrious past that is so often discussed in the fluff

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

I actually genuinely thought age of sigmar was a parody given how tongue in cheek fantasy could be...i was sadly mistaken..

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Regarding siege battle crashes, if this helps,Karl Franz was under siege by an army of Wissenland in Ubersreik, the only remarkable unit they had was the nuln great cannon, I then attacked the besieging army with an outside stack from Altdorf, but decided to start the battle as Karl Franz (as in I used Karl Franz' besieged army to sally forth and draw my outside stack to join the battle)I crashed after the battle was fully loaded...however when i reloaded the save and attacked as the outside army the battle ensued flawlessly, so I have no I Idea what the crash could be, it may have nothing to do with the settlement per se, hope it helps :)

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Might have somthing to do with the idea that in the fluff none of the factions ever want for/ have use for gold? I understand what you mean from a game balancing perspective though obviously

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Maybe its just me but often the sky textures are just black, maybe that could be related?

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Are there plans to add more mercenary units to the game? So far palying as the empire I've only come across flagellants, also will there be new music?

Good karma+3 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Anvils is a known bug, check your settings for volume, might be muted

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

In other words ye need to get on that Imperial friendliness patch asap XD

Good karma+2 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

So...I'm playing as Reikland and I successfully hold off a chaos crusade for middenheim...all is dandy between me and the other Empire factions, alliances with almost all non chaotic factions, I'm pretty rich and powerful, I have one army marching towards the skaven in Brettonia, the other towards the Brass keep...when I get attacked by Brettonia, ok fair enough I was fairly well positioned with my army anyway, but then next turn EVERY SINGLE FACTION I WAS ALLIED TO BROKE THEIR ALLIANCE thats Empire, Dwarf, dogs of war, high elves, wood elves and so on, even that, apart from being ridiculous, I took on the cheek, I could handle it...then my army with Karl Franz is attacked by Wissenland, who had allowed both the vampires and skaven to thrive, by three full stacks of heavily armed and armoured elite Empire troops, I said to myself, self, youre in for a good fight...aaaand now the battle won't let me fight and autoresolve gets Karl Franz and the Reiksmarshal killed, with Altdorf and Marienburg besieged the same turn...lol what did ye mean by EZ mode when ye took out the garrison scripts???

Good karma+3 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Trade resources, put a merchant over them, they might also spawn beastmen stacks in the southern empire, i saw a beastemen army in one of them at the start of a hochland playthrough

Good karma+2 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

I've spotted a slight bug, When selecting the dogs of war in the campaign selection screen it doesnt show that they start off with Marienburg, I believe there was a settlement missing from the vampire counts on the same screen also. Finally a question of mine; playing as reikland I notice that on the second turn the religion of almost all my provinces goes from 80-90% old gods to 50-60% old gods, there don't appear to be any preachers or buildings which do this, I can understand it as a mechanic if its intentional, but it's neither chaos nor undead cults that make up the difference, its the lady of the lake that becomes the second most dominant religion in the heart of the Empire at turn 2, so is this intentional?

Good karma+3 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Dear creators, please do not force alliances, the politics of the Empire is always bloody, at least in the early game, but instead of forcing alliances you could perhaps look into a similiar mechanic to the "Arnor reforged" script for third age total war, or make it easier for Reikland to vassalize the other duchies/counties, in any case, please do not make the same mistake as the creators of ROTDG and add too many scripts, I enjoy the possibility of being backstabbed by the other provinces of the empire, it adds flavour to what would otherwise be boring or too easy a campaign for the inner provinces, another idea would be to give all non-Reikland Empire factions a mission to become the Emperor by taking Altdorf and allying/vassalising/destroying all other Empire factions, just my thought after reading the below comments :) keep up the amazing work!

Good karma+4 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Hello QOG, I've spotted a slight bug, When selecting the dogs of war in the campaign selection screen it doesnt show that they start off with Marienburg, I believe there was a settlement missing from the vampire counts on the same screen also. Finally a question of mine; playing as reikland I notice that on the second turn the religion of almost all my provinces goes from 80-90% old gods to 50-60% old gods, there don't appear to be any preachers or buildings which do this, I can understand it as a mechanic if its intentional, but it's neither chaos nor undead cults that make up the difference, its the lady of the lake that becomes the second most dominant religion in the heart of the Empire at turn 2, so is this intentional?

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Same here, what error message do you get, if any?

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ Releases Saturday, May 21!

I think you'd have to be an idiot to preorder or even buy warhammer tw on release, man the **** up, don't be their beta tester, there's no way warhammer tw will be even close to a finished game before 2018 with all the factions and map areas left to add. Wait for a few years and play this, then buy and play warhammer tw when 1:the full game is out with the inevitable bugs patched and 2:when the price for all the inevitable dlc is lower. Just my opinion but I'm sick of being game company's beta tester, that includes indie games that never get past alpha release, sure release the unfinished game, maybe even charge for it, but don't have the pompous label of "1.0" within an ***' roar of it, call it what it is and stop charging full price for a half baked slightly enjoyable pre-alpha...rant over

Good karma-1 votes
Normanlord97
Normanlord97 - - 33 comments @ Call of Warhammer: Beginning of The End Times

Will you be making a lot of new custom settlements for the Human factions or will they just be left as they were in 1.6?

Good karma+1 vote
Normanlord97
Normanlord97 - - 33 comments @ The Elder Scrolls: Total War

Agreed, also someone who speaks English as a first language to moderate this page would be nice, I can't understand the google translate at times...

Good karma+2 votes
Normanlord97
Normanlord97 - - 33 comments @ Tzarina Katarin - The Ice Queen

so end of may-ish?

Good karma-4 votes
Normanlord97
Normanlord97 - - 33 comments @ Lord Skrolk

Haha I was always a fan of the notion that sigmar was one of the lost primarchs tho, I would've preferred an end times, if there had to be one, where the tyranids (or something unique to 40k) just swooped in and brought fantasy into the world of 40k, you could still retain some of the models then for 40k games, if, say, the empire had evacuated humans and ceded them their own world, or the eldar gave the elves their own maiden worlds you know? Like I don't mind the destruction of fantasy as much as i mind how gay age of sigmar is as a replacement, I mean sure I would have loved to have a new games workshop universe, but they totally missed out on confirming the most mindfuck fan theory since darth jar jar...

Good karma+2 votes
Normanlord97
Normanlord97 - - 33 comments @ DeleteMe

The devs for the main mod seem to be back in action, any chance of ye working with them? I mean otherwise your working at cross purposes..

Good karma+3 votes
Normanlord97
Normanlord97 - - 33 comments @ The Elder Scrolls: Total War

I just don't understand why you aren't working with the Hegemony submod team???? You seem to be working at cross purposes here, you can hardly have a submod for an incomplete mod, why not work on new units and modeling and leave balancing and scripting to the hegemony team?

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Normanlord97
Normanlord97 - - 33 comments @ DeleteMe

Oh and will some of the more low res units be touched up eventually or will the 'retro' effect be retained? XD I'm looking at you nord warriors and empire archers...

Good karma+2 votes
Normanlord97
Normanlord97 - - 33 comments @ DeleteMe

Hey I was just wondering if you could give us a list of the current mod team and whether or not you will be hosting Jadli or carnage's excellent submods/patches already released here: Twcenter.net ,
if not then you could host those files in the meantime to tide us over until summer, its a long wait and interest will die down without something to show, also have ye considered collaborating with the morrowind total war team or using ARGHouse's new map? Twcenter.net

Good karma+2 votes