Will my hard copy work on desura?
Will my hard copy work on desura?
DDay was AWESOME back in the day....too bad i haven't seem too much attention lately...
This looks very sweet. How many polies? Care to post or link us to a wireframe picture?
As soon as i can play anything, i will spell some other words here. The team rushed to make an alpha and created all that hype about the price and the black armor but nothing works yet. The client is full of lag, from the graphics to the network, the interface is incomplete and even with the recent patch we get lots of "unknown error" messages. I KNOW this is alpha, i was expecting for this since i am a developer but LOTS of people wasnt. The hype was unecessary and now they are getting bad comments from many sources.
Nice, now all your terrain will look like clay :D
Anyway, good work. I know how its hard to maintain an engine =]
Nice one, but i guess it is missing some smooth groups there?
Indeed, and you are right. The good thing about gamers is that they get passionated about games. I just said what i said because it needs to be taken as a advice, not only for your team, but for everyone out there.
Keep up the good work and we are waiting for the release ;)
I hope i dont sound too harsh:
I really hope this mod doesnt come to release and last like 5 minutes. It looks like a 7 year old game and it probably plays like it, plus matrix isnt fun anymore. Congrats for releasing it, but you guys should have done this before.
not worried, mainly talking to ryokeen every day about it.
really good, i love how the blur and camera effects are played.
By the way, are some kunais thrown from the top to the sasuke model?
after throwing the new "engine" for the maps you guys come and show this :P
now i must say it looks horrible. It looks great for the old esf and half life but compared to the new way of doing things (wich i suppose is going to be in 1.3) this doesnt look right. Anyway, great work and i wish only the best for ESF =]
i like NED models =D
also looks pretty nice, esf?
how is the collision doing in heightmaps? does it work well?
yeah i hope they get correctly culled because those pollies will kill my framerate :P
Btw, great work guys, keep it up!
nice thing, i was waiting for proper streaming ages ago! Good job!
(now remove the style tab and the flash content :P)
Looks good, but the rotating in the end of the jump looks very weird. In most sonic games you start rotating right after you jump, not when u are falling down. Also the anims for running are lagged. The player starts to run and then they start to play after some time and they are slow. The level design, creatures and gameplay are really good but those tiny bugs makes the game looks like its not polished. Great work anyway =]
Very Cool, congratulations, looks awesome! By the way, why dont u upload to an youtube account? I REALLY hate moddb video viewer, it loads while its playing, why dont they do pre-loading?
this project rocks!
now back to the lab...
remind me the nights lost playing doom xD
its coming out when i finish the stupid wallwalk system, guns and roses release chinese democracy, duke nukem forever gets released too. :D
now back to the lab...
i think im having some problems with my msn or aim. Can you guys contact me? i Never see you online :/
can final users edit the shaders? i want some shaders in xD
the models look horrible -_-
someone please make a decent model pack of something that doesnt look like 60's
this is ******* awesome, i cant wait to play it!!
looks like only an outline patch on ioq3 like leilei said...why dont you guys go do something real?
cool, the icons are back, now just let us have an option to show or not that horrible flash thing.
No kidding, this is not good. Giant Buttons, that flashy thing on the main page doesnt get the background correctly, so its showing an ugly pink thing on my computer, also a GIANT black button just to change the theme (wich is horrible too), GIANT letters, everything is taking space, and now on the mod list you dont see wich game the mod belongs to anymore...
nightz
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