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Comment History
NeonKodiak774
NeonKodiak774 - - 10 comments @ Sins of New Eden

Well I mean this is the official forum and page for the mod, it hasn't been updated for a long time, the latest news is from December when they dropped the Amarr release. There won't be a community left to release to if they come here and don't see any updates

Good karma+1 vote
NeonKodiak774
NeonKodiak774 - - 10 comments @ Sins of New Eden

message the modder is your best bet but, if he has stopped updating here most likely stopped checking messages and the like too.

Good karma+1 vote
NeonKodiak774
NeonKodiak774 - - 10 comments @ Sins of New Eden

pretty sure this has died..........again

Good karma+1 vote
NeonKodiak774
NeonKodiak774 - - 10 comments @ Sins of New Eden

yea it helps to read before posting

Good karma+1 vote
NeonKodiak774
NeonKodiak774 - - 10 comments @ Sins of New Eden

So I guess it leaves us with the result we have now and requiring us (the player) to not be such a lazy *** and position fleets accordingly in prep for hot dropping or jumping in a supporting fleet is another is getting welped.

Need Gallente asap!!!! starting to get an itch like a crack addict during the first month of rehab

Good karma+1 vote
NeonKodiak774
NeonKodiak774 - - 10 comments @ Sins of New Eden

During my test however I ran into the problem of making a planet function as a wormhole, this was because the wormhole connection is the center of the gravity well

Thought that might be the case. If I'm not mistaken in the original sins there when you built a JB there was a modifier that changed reduced the radius around the planet at which ships warp from so they didn't have to travel as far, maybe that's the key? Find that modifier and somehow work it into the cyno so that ships can warp from anywhere in the gravity well when the cyno is active saving them from lumbering across to the edge of the well and aligning

Good karma+1 vote
NeonKodiak774
NeonKodiak774 - - 10 comments @ Dawn of the Reapers

EA will no doubt provide 'tie in' content to satisfy our hunger for continuity of an epic storyline, most likely in the form of individual chapters for a low low price of $19.99

Good karma+1 vote
NeonKodiak774
NeonKodiak774 - - 10 comments @ C&C Generals Zero Hour: Enhanced

yea but who wants to do that? lol

Good karma0 votes
NeonKodiak774
NeonKodiak774 - - 10 comments @ Modern War "reloading"

using only the .big file? thats all I have copied into the Generals folder and I am still having the high speed issue? I like having fast gameplay but this speed is a little excessive lol

Good karma0 votes
NeonKodiak774
NeonKodiak774 - - 10 comments @ Modern War "reloading"

Hi team Ive downloaded the mod and extracted the file !modernwar.big into my generals directory but have an issue with the in-game speed being ridiculously fast, with no way to turn it down (game speed adjustment in skirmish menu has been turn all the way down to 15 with no effect). Any tricks to solve this?

Good karma+3 votes