Currently a animation and vfx student, former Canadian Army reservist, enjoys drawing the most

Comment History  (0 - 30 of 35)
NDTwoFives
NDTwoFives - - 35 comments @ Better Bizon Weapon

Beautiful, thank you for your hard work!

EDIT: Is it me or when equipped with a suppressor, it has no firing sound?

Good karma+6 votes
NDTwoFives
NDTwoFives - - 35 comments @ UMP Reanimation

Model is placed very low when in seen in 3rd person, animation and model is otherwise great!

edit: tried out these values in the ltx, no perfect but close
position = -0.026, 0, -0.015
orientation = 0, 1.75, -0.2

Good karma+2 votes
NDTwoFives
NDTwoFives - - 35 comments @ GUNSLINGER mod

Hell yea SG550! Kinda curious why it has 552/553 features though, I miss that hooded front sight.

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ [CWP] Western goodies.

this applies to the SCAR H as well o.o

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ Fanatic 2

sweet, the shoulder mounted akm bayonet is a nice touch

Good karma+2 votes
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Ran into a little something recently, the "An emission has recently occurred in the Zone" message keeps appearing whenever a save is loaded when in underground areas and they add up into the PDA each time. Kinda funny to see my character spent only 11 days into the Zone and "survived" over 100 psy storms and blowouts haha

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Sweet, cant wait to see what sk4 and sk5 will look like, also yay return of the kimber! \o/

Good karma+2 votes
NDTwoFives
NDTwoFives - - 35 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

Aw yiss! Any chance for you to make the Clear Sky helmet and respirator combos? Would complement their suits nicely

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ STCoP Weapon Pack 2.8.0.7 (v.5 to v.5.1) (Patch)

What happened to the Kimber Warrior and Vintorez with a NV scope?

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Looks like no one has mentioned it there, but it seems that playing your addon with Azazel mode breaks the quests, dying once cancels everything.

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hm, any chance to bump up the bulletproof and impact stats of the CS suits? :S

Good karma+4 votes
NDTwoFives
NDTwoFives - - 35 comments @ OWR 3.0.8 for CoC 1.3.20 (Archived)

The Saiga 12 is misplaced in third person, it floats in the player character's hands :O

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

STCOP too, better anims and sone unique weapons, however not all sights are functional and it somewhat feels unfinished at some parts

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ STCoP Weapon Pack 0.9 for CoC 1.3.20 (Archived)

Hm, I have an inquiry concerning weapon models and sights

For example
AO3's M4 has a illuminated Eotech reticle
Drive.google.com
But STCOP does not, many other weapons have the same issue when fitted with NATO red dots
Drive.google.com

Also, the M203's placement should be like this
Drive.google.com
But then when fitted with the in house red dot, it goes forward
Drive.google.com

As much as I love the mod, there are some unfinished bits and parts that kinda bothers me q_q

Good karma+2 votes
NDTwoFives
NDTwoFives - - 35 comments @ DoctorX Faction Relations 1.6 [CoC 1.4.22]

It already occurs around Yanov and Zaton, sometimes I would bump into neutral bandits when playing a a loner. There is also a slight chance of finding hostile mercenaries near the Ranger station even when playing as merc

Good karma+5 votes
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Cant argue with that lmao

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yay thank you!

Gonna give a shot at PP3 and see how it rolls on my end :D

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hm, anyone knows the mesh name for the Ukrainian Army grunt? The one with a bandana, trying to assign it as visual for the military leather jacket

this guy here Vignette1.wikia.nocookie.net

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Mutants seem more powerful around the Red Forest, I once got mauled to death with two hits from a wooden crate by a Poltergeist :C

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Well, I recall them been able to sell them off to Beard for 1.5k RU or so, unless that was a STCOP change

Or just donate them to Traders, they accept them lol

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yay that sounds neato!

Were the crashes linked to the SHOC artefacts not having assigned particles files to them?

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Man, it would be cool if we could find some character modelers to create new meshes based off the ones in the original GSC STALKER artwork you see around on the web. q_q

Or worst case scenario, I can always start drawing some original but not lore breaking concepts out lol

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Thanks! That might be because the model's head is at angle, which compresses the hose xD, maybe a small overlooked part from the variation mod's author haha.

No probs! Loving your addon so far, gives a much better variety than just bread and sausages, somehow i have yet to see juice boxes in traders or npc inventories, its in the debug menu however :o

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Noice, I appreciate the new ammo and damage rebalances as well as the comeback of the Stechkin. It might be a little late for that, but why not retaining the Tokarev? Seeing how it is a fairly commonly encountered handgun despite been outdated, also .45 ACP Desert Eagle? :c

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Introducing, operator Stalker
Drive.google.com
Drive.google.com
No big sorcery, just assigned the GP4 mesh from the variation mod to Barge's outfit and swapped Joker's gas mask icon for the NBC suit's from AO3

Good karma+1 vote
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Messing around with some icons and adding new things for fun o.o
Drive.google.com

Good karma+3 votes
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Would be cool in the addons sections, otherwise it might get lost here in the general comments :O
Thanks again for your work!

Good karma+2 votes
NDTwoFives
NDTwoFives - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Excellent, but it gives a a crash at the Generators however, it says

Expression : SG
Function : CRender::model_CreatesParticles
File :r2.cpp
Line :439
Description : Particle effect o group doesn't exist
Arguments: anomaly2\artefact\artefact_ameba

stack trace:

0023:00BE7073 xCore.dll, xrDebug::fail()
0023:05040507 xRender_R2.dll

Press OK to abort execution

Good karma+3 votes
NDTwoFives
NDTwoFives - - 35 comments @ STCoP Weapon Pack 0.9 for CoC 1.3.20 (Archived)

Here they are
Drive.google.com
Threw in some of my edited scope overlays, besides handguns, there's also a ACOG minus the "Marines" stencil, less saturated G3 and not purple M16.
The Kimber might need a new inventory icon since it is drastically different from the default purple one

Good karma+2 votes