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Comment History
Nastydude
Nastydude - - 4 comments @ Quests and bosses

Feedback:

'Duriel's Favorite Undead" mobs.... I like the idea, but they're overpowered. One of these monsters in a pack of monsters will destroy me. They slow you so much, attack, walk/run, everything. There is no resist for them and they destroy melee characters (early game that is).

Viper Temple Lvl 2, getting the amulet.. I cannot progress past this point, I walk in there and die. I'm stuck at this point currently getting better gear to be able to get in there and progress through the quest. It needs toned down. Snakes stun/slow, they're so fast, surround you and you're toast.

Aside from this, I do know that Diablo 2 has always had issues for melee characters.

Awesome mod so far, Love It.

Good karma+1 vote
Nastydude
Nastydude - - 4 comments @ Crafting basics

Feedback:

Rare Essences Stack weirdly. When you have 2 - the counter says 1, just strange is all.

Also, Essences don't stack, and you can't fill potions unless you have 3 or more. Constantly swapping essences when playing is painful at times, only way around this is absorbing essences until 3 is reached.

Crafting Normal Rare Weapon is awesome, but makes the weapons etheral (which Im ok with this and understand the reason) But depending on the weapon, durability varies. Crystal Swords for example, have 11 durability sometimes, which doesn't last 10 minutes for a melee weapon (Zeal Build). So I am constantly making weapons, they don't last long.

Normal Crafted Weapon, has much more durability but takes longer to gather materials and craft. Mind you, this is all early game I'm talking about. Im sure as I get higher lvls and have access to better base weapons this issue may not exist.

I love this crafting system alot, just need tweaks if at all possible. (for early game - melee builds)

Good karma+1 vote
Nastydude
Nastydude - - 4 comments @ Gems & Gemwords

Awesome mod. I love how it respects the vanilla version of the game and doesn't change it drastically.

However, the game is very difficult, and I love that it is.

I'm trying to find a solution to the difficulty. I want to make gem words but I don't know any good ones. I can't unlock the hint scrolls because I have no hero's achievements. I understand I get Hero's achievements by doing optional quests, but are optional quests hard?

For example, I cannot complete the second level of a dungeon because of the difficulty/monster lvl of a monster pack, or special/unique mob. If the optional quests are the same I wont be able to unlock hint scrolls to get more powerful (Catch-22). I feel stuck in a cycle of being underpowered with no opportunity to get out of it.

Ill keep playing to hopefully find a good rare weapon, or take the essences' from rares to craft one. This may be my only option at this point.

Awesome mod by the way. Just had some questions about progression and difficulty.^^

Good karma+2 votes
Nastydude
Nastydude - - 4 comments @ Gems & Gemwords

Awesome mod. I love how it respects the vanilla version of the game and doesn't change it drastically.

However, the game is very difficult, and I love that it is.

I'm trying to find a solution to the difficulty. I want to make gem words but I don't know any good ones. I can't unlock the hint scrolls because I have no hero's achievements. I understand I get Hero's achievements by doing optional quests, but are optional quests hard?

For example, I cannot complete the second level of a dungeon because of the difficulty/monster lvl of a monster pack, or special/unique mob. If the optional quests are the same I wont be able to unlock hint scrolls to get more powerful (Catch-22). I feel stuck in a cycle of being underpowered with no opportunity to get out of it.

Ill keep playing to hopefully find a good rare weapon, or take the essences' from rares to craft one. This may be my only option at this point.

Awesome mod by the way. Just had some questions about progression and difficulty.^^

Good karma+2 votes