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Comment History  (0 - 30 of 37)
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

Anyone else not able to play? my ati driver craps out before I can select a difficulty, in game options do not seem to fix it :/

Good karma+3 votes
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

coke is going in the wrong direction, this game is going to blow your heart out as is. maybe something that chills you out instead? (cognac and weed are my preference when playing scary games, and today will be no different!)

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

He works for DICE now? That's sort of sad, I wish he had went indie and continued to school big developers on how to make a scary game.

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

I was gently drifting to sleep to the sounds of the ambient channel on di.fm when all of a sudden the song cliffs by aphex twin comes on, which is the the song in the intro cutscene to AoM... so much for trying to sleep, at least it gets less creepy at the very end... ah, it's over! sleep

Good karma0 votes
narkolepzy
narkolepzy - - 37 comments @ High res normals

How has Gabe not hired you guys yet? excellent work as always!

Good karma+2 votes
narkolepzy
narkolepzy - - 37 comments @ News about things

Looking amazing as always.

Good karma+2 votes
narkolepzy
narkolepzy - - 37 comments @ Orion: Source

I don't think telling jokes is the best way to start a comeback to this community...

Good karma+6 votes
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

That's because commercial games are designed for mass market. For some reason publishers are afraid that horror based games w/o all the action glamor will tank. But that's why we got mods, and this one in particular is definitely a genre expander for sure! Can't wait to see the finished product.

Good karma+4 votes
narkolepzy
narkolepzy - - 37 comments @ CPR in co-op

(buried)

They are using m16s instead of AK5s, might as well give them a New York police hat if you're going to arbitrary trade one realistic piece of equipment for another.

Good karma-10 votes
narkolepzy
narkolepzy - - 37 comments @ Another co-op screenshot!

As an avid Michael Jackson fan, I am appalled at the developer's decision to portray the King of Pop as a "bad guy".

Good karma+5 votes
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear - Mod of the Year 2010

I'd love to watch the movie but I'd hate to ruin any of the fun of the game (it's been an immense test of personal will not to watch any of them so far). Congrats to rumpel and team, everything you guys touch twists into something hideously wonderful! I can't wait to run though the amazing effed up world you are creating, cheers!

Good karma+3 votes
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

sucks having an ejection port blowing shells back on you when you're left handed with rifles eh rumpel? XD

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Dino D-Day: The Mod - Released!

You bastards, you're so stealing treyarch's plotline for COD7! Or are they doing aliens? Good idea for a mod though, I'll give this a try.

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Korsakovia

You guys do a great job of meshing storytelling with game play. This overall was an excellent mod I thought. A few gripes though, I got incredibly frustrated with the flashing that occurred near the end. In those circumstances it kind of helps to be able to see what you're doing. I died multiple times because of the environmental flash effects, almost gave up on the mod right then despite how much I liked the story. It broke the immersion completely. That and the invisible flying enemies, they were just plain irritating. There was a ton of backtracking, that's a cheap development trick. The big problem though was as I got more wrapped up in the story I just found the enemies overall to be irritating. They after the first few they weren't scary at all. I think better placement and a lower enemy count would of gotten a better effect. A good example being Afraid of Monsters, the developer managed to make even the weakest enemy type still scary down to the end just because of placement. All in all though, this was a great mod, the story and the visual aspects of the final chapter made it worth playing. Looking forward to the next mod!

Good karma+2 votes
narkolepzy
narkolepzy - - 37 comments @ Don't do drugs people

...and so, our much loved protagonist goes out on a beer run. Will he be able to keep a sober face when being stared down by the mean late shift register lady?

Good karma+2 votes
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

Hate to make a constructive suggestion here because I love your work but I really do hope you plan on addressing the hit reach from aom in combat. The game was excellent best hl1 mod ever easily but all the melee combat was hinged on geography, it came down to dispatching enemies from under their hit radius like crouching on stairways or backing up on an elevated surface past their reach yet close enough for the players melee weapons. I hope the range on melee weapons is on par with the reach of monsters in cof, where it would be more about timing strike animations which is more challenging than methodically going from safespot to safespot collecting up a group of enemies and taking them all out from one spot. Because when it came to timing going one on one in aom it was perfect, unfortunately there were so many spots throughout the whole game where a person could get out of reach and just take their time to work away with the knife. Again great work rumpel and minuit cant wait to see how this turns out its been torture keeping away from your gameplay videos and trying to save all the anticipation for the game lol.

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Dear Esther v1.1 (fixed)

I think developers could learn a thing or two from this mod. I had trouble following some of it, the narriation was a little too subtile at times. Still it sounded poetic enough that I just went along with it. I hope you choose to make more of these it really was very awesome.

Good karma+3 votes
narkolepzy
narkolepzy - - 37 comments @ Black Mesa

Amazing, I have not seen such quality put into a mod, really it's incredible looking. Like with the CS and DoD teams, I have a feeling you guys are going to be getting a call from valve. You certainly do deserve to get paid for your talent and dedication.

Good karma+2 votes
narkolepzy
narkolepzy - - 37 comments @ Natural Born Keeper

I'm so glad to see this project isn't dead. It's great to see people out there doing something about the lackage in the dungeon keeper scene. I am so tempted to approach ea with a serious offer for the ip rights it was such a good concept.

Good karma0 votes
narkolepzy
narkolepzy - - 37 comments @ Call of Cthulhu: Dark Edges - The House

You should use references next time in your map editing. Everything was so disproportionate from the player and lacked realistic structering that it just crushed the thrill aspect for me. The wooden doors were far too thick, and some of the doorways were very "squat" compared to normal doorways. Load up a valve demo map and copy the dimentions of doors and hallways and use those as a sort of foundation for the next time you build something. Focus of that and your work will have a lot of potential.

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Firearms: Source Weapons Showcase: Vollmer and others

lol that's crazy small for a 308. I wouldn't want to try it on full auto without that box (and f**k me I bet a 100 rounds of 308 weights a lot). But I thought the hk51 was only made in 223? I guess I have a new dream gun to look up. Great work guys I can't wait to try this mod out.

Good karma+2 votes
narkolepzy
narkolepzy - - 37 comments @ Mistake

You have a good grip on horror mod design. It was kinda AoMish but that's never a bad thing. The only suggestions I have are to maybe introduce bad guys before finding a weapon. Because once you get the knife you pretty much know it's about to hit the fan. Maybe if you could show the player where a weapon is then make it difficult to get to people might believe they are safe until they get it. That's when it's time to throw in a twist. Also the hallway thing, it's been overdone. There's plenty of opportunities for a horror flashback, don't settle for just hallways. You and rumple seriously need to team up though. Great work.

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Cry of Fear

Looks promising, you proved with AoM that even a ten year old engine still makes for a vaible modding choice. It was definitely the best single player mod I've ever played. I wish you luck on this new project. It wouldn't hurt to have someone overseas run through the game before you release it to offer grammar advice. There were spots in AoM:DC that needed to be brushed up. Good luck

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Afraid of Monsters

guess i gatta wait on the directors cut :(

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Afraid of Monsters

excellent work! It reminds me of Jacob's Ladder after getting the whole picture in the original one. Trying the director's cut now

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Shattered Faith

WOW you think?

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Contagion Theory

Wow, it's so damn cool to finally see a game like this. I really, really hope this takes off with flying colors because I'v been waiting far too long for such a mod to come along and actually make a release. GL CT team!

Good karma+1 vote
narkolepzy
narkolepzy - - 37 comments @ Machete

Looks like the kukri made by cold steel, and I wouldn't want anything else for close combat zombie servage. Very nice, I'm glad to see you guys have shaped up well since your hl1 project.

Good karma0 votes
narkolepzy
narkolepzy - - 37 comments @ Half-Life: Cleaner's Adventures is finished!

Which is sort of dissapointing. Since I won't know what I'm suppose to do when someone tells me to do something.

Good karma+2 votes
narkolepzy
narkolepzy - - 37 comments @ Dark Source

In response to all the inquiries concerning the choice of weapons to be implemented into DS: as stated before the weapons so far chosen have been because of their uniqueness (though some may not be as unique as others they still make for good suggestions).

The M4 is out because the game takes place in Europe and seeing that the m4 is an American military weapon it's doubtful one would be found, maybe not impossible but doubtful enough that we are best off to exclude it. The AK47 isn't being used just because it's over used, as simple as that. As a personal opinion I believe there are some Kalashnikov weapons that could be well suited for this game but on a whole most of the AKs will probably not be considered as weapon candidates. Explosive ordnance such as grenades and rockets make for good theatrics in a scripted sequence for a mod but as a general weapon I believe it waters down the significance of explosions and all that good stuff. So don't expect to see such weapons. The desert eagle is out because of it's overwhelming popularity and there are many more practical weapons that could be acquired alot easier than a desert eagle. The para is out because it is also an American military weapon and will most likely not be found in Europe (I have heard it is used in very exclusive situations over in Europe on occasion but the weapon is overused anyways, we will come up with something much more stylish). That should cover it for the most part.

Now what you can expect to see are more practical European weapons such as enfields, mousers, and other weapons that would be available to the public more so than military weapons. As for possible military weapons though, there are tons of great weapons being developed and are currently in use in Europe which I personally think are more tasteful to the eye and to imagination than most American weapons. Such are the L85, Tavor, hk g8, vz61, sl9, hk mg3, pa3, the list could go on but I am really tired with talking about guns at the moment so I'll just leave it at that. I'd like to point out again those are military weapons and I'm assuming civilian weapons will be more plentiful in the mod rather than the former for the sake of realism.

As for the WW2 era weapons, it is completely possible that a hidden catche could be discovered in the timeline of the game. Not long ago a catche of WW2 mousers in the tens of thousands was discovered in russia in remarkable condition after fifty plus years (I would know because I bought one lol). So as for the sten and any other possible WW2 weapons that might be added it's all very possible.

Now I don't claim to know everything so please don't come in with a high and mighty post to counter the specifics of what I say, this is only knowledge I have from living with a gunsmith who served in the army and my own acquired information that is open to the possibility of being flawed. Anyways, I hope this has cleared up the previous questions and some questions those of you where preparing to ask :)

Good karma+1 vote