Not really, no.
Really awesome will be v.1.2... if I succeed.
Not really, no.
Really awesome will be v.1.2... if I succeed.
This is exactly same mod but with lower version. It's v.1.0, there is reputation addon only.
V.1.1 has reputation addon and new quests both.
Насчёт обмена - хорошая идея. :) Попробую, как время будет.
Well, nevermind. I've already edited scripts for myself. Now only zombies can survive emission.
Always annoyed me that they're being portrayed as some super-duper-apex-humans... when they are not.
FINALLY! Another must-have mod! Thanks.
I need to go through Red forest literally filled up with enemy NPCs. I got ****** off when they survived emission. Now it's getting fun!
Monolith are immune. Is it supposed to be so?
You should try it. Hunting something that can fight much funnier than hunting radioactive pieces of... something.
Plus, no more stupid heavy containers.
Hello. To translate this addon I'll have to translate literally everything inside the archive as well. Sorry, too much to do. Plus, I don't know Spanish and google translator sucks.
No.
Thank you.
Like some kind of "bosses"? An interesting idea but it may be too difficult for me. Once again, I am new with modmaking. I'll see what I can do but no promises. Thanks again for the idea.
Доброго. Все моды, что я делаю работают с обоими вариантами локализации.
Enjoy it.
Sure. But that's just a fancy title to separate them from regular troops. They work officially for the Government. So technically they're not stalkers anymore.
You're welcome. Enjoy your hunt.
You're welcome. Have a glorious hunt.
You're welcome and good hunting.
Extremely glad to know that you found it useful, friend.
You're welcome and enjoy the game.
Рад, что мод пришёлся по душе.
ENG\RUS in my mods titles means *description* of the mod on two languages.
Yes, everything is correct, there is only Rus folder in the archive. Because only in Russian dialog player get invitation to join Duty after completing quest with destroying mutants. There is just nothing to change in English dialog.
Description says:
-(Russian version only) Dialog with random Duty soldier after completing his quest was edited. He won’t be offering you to join Duty.
So you're agree with everything else I said? Good.
Me? I am calm as an elephant. Cause I'm witnessing you flushing yourself. You're an experienced diver :)
xDDD I deleted those dumb commentaries only to prevent you from keeping embarrassing yourself by nonsence you yapping around here... But if you insist to, by all means. ;)
I just can't see any point in keeping 'arguing' with a vegetable who barely understand meaning of the word "argument". I use logic, facts and arguments. You use... your rotten brain, jokes and mumbling about "gaming inaccuracy". Something I can't proove? gaming inaccuracy! :) And after all these I am 'stubborn nerd' here. Типичная логика быдла без каких-либо аргументов :)
"wrongness and ignorance" you said, huh? How so my comments have votes and yours don't? Or even goes NEGATIVE? :) Are those people wrong and ignorant too? They are laughing at you right now) One of them even told me that you are quite popular here. Like some kind of 'local dummy'.
Что именно - и да и нет?
No problem. You're welcome and enjoy the mod.
Не за что. Наслаждайся.
Heh-heh-heh 😁
The Zone isn't ready for such a weapon...
That's... odd.
I've just tested this MCM Moddb.com combined with my mod and everything worked perfect. Any button I picked for a taunt worked.
What exactly happens when you press taunt button? Do you hear some short noise or nothing at all? OGG files seems to be ok.
I am thinking about another solution. Go to gamedata - scripts. You need "screamback" file. (MAKE A BACKUP!) Open it with Notepad. Then delete everything inside this script, and replace it with the following:
local function onKeyPress(dik)
if dik == DIK_keys.DIK_M then
local snd_obj = xr_sound.get_safe_sound_object ( "actor\\screams\\DIKIEMINUS_".. tostring(math.random(10)) )
--snd_obj:play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)
snd_obj:play_at_pos(db.actor, vector():set(0,0,0), 0, sound_object.s2d)
end
end
function on_game_start()
RegisterScriptCallback("on_key_press", onKeyPress)
end
Then save\close it. Try taunt again.
Oh, so he's some kind of local celebrity?
That explains a lot.
You're welcome.
And you should play Mass effetc trilogy, trust me. :) Hell of a story.
Hi there. It may sound silly but... try to select another key. (just in case) I use button "M" and it works 100%
Also, do you use MCM? And what version of Anomaly do you have?
GruntSpaceCowboy
Urdnot joined
I am a pretty bird.