Here's the load order:
- GMPFinal.wad (map)
- ProjectMalice-test.pk3 (monster mod)
- MetalOpsPremonitions_V1_5.pk3
As for the sprites, seems to be an issue with X002*, X004* and FLMF*.
Here's the load order:
- GMPFinal.wad (map)
- ProjectMalice-test.pk3 (monster mod)
- MetalOpsPremonitions_V1_5.pk3
As for the sprites, seems to be an issue with X002*, X004* and FLMF*.
Hi! Been playing through a v1.5 of this mod with Project Malice, REALLY good. Here's some feedback:
- First and foremost; excellent gunplay! There isn't too much overlap with the weapons, and all of them feel good to use. They sound great, aswell.
- Katana seems a bit slower to pull out compared to the other weapons, so that tripped me up a bit.
- What also tripped me up is how reloading is handled. I'd usually expect the bullets to refill once the weapon has the mag visibly inserted inside and everything, but it seems like they only refill once the animation ends. Perhaps you could change that into the former? I feel it'd help with the pacing.
- I ran into some sprite conflicts while running PM, mainly concerning the bullets, smoke and flamethrowers that the enemies from that mod uses.
Other than that, pretty fun mod! There's a lot of polish that went into this, and I feel that's worth pointing out.
NYEH HEH HEH! THE GREAT PAPYRUS APPROVES!
THANK YOU FOR THIS ULTIMATE MASTERPIECE, HUMAN!
NYEHFULLY YOURS,
GCV
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