Description

Metal Ops: Premonitions is a weapons mod that emulates a mixture of classic and modern style game play. Although mostly having the Doom formula, it also has a mix of modern FPS game play formula. All artwork is subjected to change. Credits are in the pk3 under Credits.txt. If I'm missing someone, please let me know.

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Metal Ops: Premonitions
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darkyautja
darkyautja - - 99 comments

Sometimes New weapons can just spice your game aswell and this one do it ! Goodjob mate ! I really enjoy it... the Bfg is just awesome ! And the others too ! Let's rock !

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kalensar
kalensar - - 400 comments

Pretty nice weapon set. Nice alternative if you like BD style.

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willusgonkillus97
willusgonkillus97 - - 2 comments

I love everything ab this mod this is rlly clean spritework! can you make it so casing/clips fade out like in EVP or make it so there's a casing/clip limit to where they start despawning. Also huge game breaking bug with the cocktails incase you didnt notice, it crashes everytime you press the keybind to throw once you have none left aside from that very great quality mod and smooth spritework i havent seen in a looong time thank you sir!! 👍

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JMartinez2098 Author
JMartinez2098 - - 197 comments

For the molotov cocktails, can you try to reproduce this issue? I have tried to reproduce this and it works fine on my end.

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Nightmare(Jack)
Nightmare(Jack) - - 105 comments

Alight i saw this post on a Doom Facebook page and i was blow away by what i saw so i decided too make a mod showcase video of your mod and too show off the weapons models animation and just get more spotlight on the mod
Overall i enjoyed my time with it and i highly recommend anyone too play your mod
Hopefully the video should be live tomorrow here a link for my YT if your interested in what my reaction are and what not Youtube.com

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ZentaXGaming
ZentaXGaming - - 101 comments

Can you make a alternate mode for super shotgun that shoots normal bullets?

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JMartinez2098 Author
JMartinez2098 - - 197 comments

The SSG is meant to shoot flak shells, so no thanks. Use the Pump or Lever shotguns instead.

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SpartanMike1337
SpartanMike1337 - - 48 comments

So far its great! My only gripe is that the shotguns sound a bit too weak. I'm a sound guy so if there was a sound mod, I think it'll be a very complimentary feature. Otherwise, keep up the awesome work!

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

There's an issue with the no recoil option even though it's set to off I'm still getting a little recoil I have mouselook set to off and the screen gradually goes up or down I've had to turn mouselook back on because I'm constantly having to hit the End key to reposition the screen. Any chance you could fix this please?

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JMartinez2098 Author
JMartinez2098 - - 197 comments

This has been fixed already in my end, this will be updated later on. I recommend using mouselook anyway, because it helps aim better especially with throwables.

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JMartinez2098 Author
JMartinez2098 - - 197 comments

Update: Fixed

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GCV
GCV - - 3 comments

Hi! Been playing through a v1.5 of this mod with Project Malice, REALLY good. Here's some feedback:

- First and foremost; excellent gunplay! There isn't too much overlap with the weapons, and all of them feel good to use. They sound great, aswell.
- Katana seems a bit slower to pull out compared to the other weapons, so that tripped me up a bit.
- What also tripped me up is how reloading is handled. I'd usually expect the bullets to refill once the weapon has the mag visibly inserted inside and everything, but it seems like they only refill once the animation ends. Perhaps you could change that into the former? I feel it'd help with the pacing.
- I ran into some sprite conflicts while running PM, mainly concerning the bullets, smoke and flamethrowers that the enemies from that mod uses.

Other than that, pretty fun mod! There's a lot of polish that went into this, and I feel that's worth pointing out.

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JMartinez2098 Author
JMartinez2098 - - 197 comments

Which add-ons or monster pack is being used? And what sprites are being conflicted?

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GCV
GCV - - 3 comments

Here's the load order:

- GMPFinal.wad (map)
- ProjectMalice-test.pk3 (monster mod)
- MetalOpsPremonitions_V1_5.pk3

As for the sprites, seems to be an issue with X002*, X004* and FLMF*.

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JMartinez2098 Author
JMartinez2098 - - 197 comments

I've fixed these issues along with other minor sprite conflicts with other monster mods, such as Pandemonia. This update will be pushed later.

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MaxRideWizardLord
MaxRideWizardLord - - 63 comments

Where can I download the 1.0 version of the mod?

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Sonik.o.fan
Sonik.o.fan - - 30 comments

Amazing work :]

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JMartinez2098 Author
JMartinez2098 - - 197 comments

Small update:
Just wanted to say sorry for the lack of updates recently. I've been really busy with family and life, and that I wanted to take a break from modding for a bit. I'll likely have another announcement regarding Metal Ops someday, I just don't have enough time to work on another version at the moment. I do have some things planned though like better bullet sparks toggleable with an option(based on the Enhanced Bullet Sparks for BD) and Night Vision shaders based on HDest's Night Vision shader.

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JMartinez2098 Author
JMartinez2098 - - 197 comments

Announcement regarding the future of Metal Ops:
Moddb.com

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zrq0058
zrq0058 - - 45 comments

zandronum ???

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JMartinez2098 Author
JMartinez2098 - - 197 comments

GZDoom only, however you can also use LZDoom.

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

There's a bug with the keys whenever I obtain a red key I can open yellows doors! UPDATE there are no yellow keys to obtain only two reds and a blue the one red being slightly darker than the other

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Got a request any chance you could add iron sites to the assault rifle the gun before the chain gun! And alt ammo for the ssg and pistol please. Oh and some mines would be nice too 👌

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