New demo is up, enjoy!
Thanks for the feedback and the kind words! We are far from a final version of the hud (we've had at least 3 iterations) so expect a lot of improvements in that area.
As of August alpha version we do have red overlay for enemies (pulsating so not to break immersion) and chevrons above the heads of the alert enemies.
You can break windows and use them as entry point, yes.
Hi,
Thanks for asking. We are considering destructible covers. From a navigation stand point, there is no problem and doors/windows are already implemented.
Right now, lighting is baked for most of the objects and we need to consider the performance/visual impact for using some dynamic lit objects.
UrbanStrife
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