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Comment History
mxbg38
mxbg38 - - 7 comments @ Trench Foot

Oh yeah sorry, I was playing in Way of The Templar, just out of habit mostly, since every doom-based game seems balanced around Ultra Violence difficulty.

Good karma+1 vote
mxbg38
mxbg38 - - 7 comments @ Trench Foot

Excellent work on the visuals and the sound department, enemies, weapons and environments have beautiful sprites and the atmosphere is thick and very rich, the autumn carnage is palpable.

I will say, combat is quite frustrating, starting with your basic workhorse: the revolver, 6 shots, 3 to take down the weakest enemies, looooong reload time, in short: a peashooter that quickly locks you into a reload animation that WILL get you killed as you have to wait until all 6 bullets are loaded before being able to do anything else; the shotgun is serviceable at very short distances but ammo will be scarce early on and you'll have to save it for the mini bosses.

With this arsenal you will struggle against even the basic enemies, which move very fast, attack even faster once close and spawn in droves; even more frustrating will be the encounters against the lovecraftian enemies that come in the form of massive bullet sponges that can both spawn annoying lost souls-like screamers and also phase trough walls, the first encounter in the manor is more a chore than a scare, fight this bullet sponge in a very tight space that you'll struggle to even move back while the enemy will simply noclip trough walls. Then come the catacombs where you'll get stuck in every nook, crevice and cranny of this maze while cultists come at you front and back at 50 mph.

As it stands there's too many enemies, that are too fast, take too many bullets to go down, ammo is scarce for most of the game, you are very slow and go down very quickly, you are forced to fight in very tight spaces full of props and corners where you get stuck in. All this makes for combat that just feels like a slog to go trough, most of your time will be spent reloading quicksaves rather than having a fluid experience.

Still a good mod but here's hoping next chapter will either give us a better pistol or slower enemies.

Good karma+1 vote
mxbg38
mxbg38 - - 7 comments @ The Nam: Vietnam Combat Operations

every game the american AI just sits on its base building stuff but never attacks me at all or even attempts to control the map. But the North Vietnam AI works just fine. Is this a bug, did I mess something or is this intended ?

Also what does the war reporter do ?

Good karma+2 votes
mxbg38
mxbg38 - - 7 comments @ ALIENS ERADICATION TC (NEW UPDATE)

Excellent mod all the way, no doubt one of the best Aliens based game out there.

Will there be more "official" maps or packs in the future? The quality of these is so good it's hard to just plugging in other wad's maps and get the same level of survival horror.

Good karma+2 votes
mxbg38
mxbg38 - - 7 comments @ SmoothBlood

Trying to use Alpha Guns with Nblood, I modify the blood.def in the Zip file as instructed, launch the game but as soon as the Blood menu shows up it displays "source/blood/src/gamemenu.cpp(2230): Could not load QAV BDRIP" error and exits.

Good karma+2 votes
mxbg38
mxbg38 - - 7 comments @ ModManagerV2 0

It opens up the steam page for the game for some reason when I press launch

Good karma+1 vote
mxbg38
mxbg38 - - 7 comments @ Titanium Wars Mod

Hello, great mod and tough AI. Just have one question, is there a list of the new hotkey bindings? I want to check the controls.

Good karma+1 vote