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Report RSS Equipment wear and immersion in STALKER - An idea that may not be feasible

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Hello All STALKER fans,

Something occurred to me when looking at some of the corroded textures for weapons in _NightRider_ Clear Sky mod Ghostland, that in the zone very little is new and there will be varying levels of degradation and wear. For example weapons and armour wear with use, but the only outward manifestation of this is a wear metre.

Would it be possible to add in-game effects that indicate wear on equipment? The only place that i think this would work and add some immersion is the helmet. The scenario would be that there is a mutant attack and equipment receives damage. If the helmet is damaged it may have cracks in the visor (ie cracks appear in the screen), jittery night vision (flips from on to off constantly), compromised re-breather so the helmets fogs up and obscures sight etc. Player would have to repair or remove helmet especially if vision is impaired (of course this would then compromise protection against i.e. radiation).

Forcing choices on the fly in a survival situation would be really immersive. I know that you do this to a certain extent already in STALKER, but having graphical queues such as those mentioned above would be very cool.

There are some cool features in other mods such as Autumn Aurora 2 for SHOC that have helmet HUD, player breath sounds, in helmet condensation that are really immersive.

What do you think? Perhaps someone else has some ideas for modders that may further improve immersion and mirror what it would be like to survive in the zone?

monty

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