I see. Too bad. I hope it will see the world eventually. Demo video are really amazing. Your textures are fascinating as always.
I see. Too bad. I hope it will see the world eventually. Demo video are really amazing. Your textures are fascinating as always.
When this will be available for download?
Attempt to travel to Cordon:
Expression : I
Function : CInifile::Load
File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
Line : 221
Description : Can't find include file:
Arguments : models\capture\stalker_neutr_seva.ltx
Well I'm not a developer of this mod, so idk. Sorry. :D
Then better remove monolit outfits from voron spawner list, because it gives CTD every time you are trying to go to outfits section. :)
reason: missing monolit outfits code in outfit.ltx
fix for that: Drive.google.com
After patch 1.05:
Expression : fatal error
Function : CInifile::r_section
File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
Line : 443
Description : <no expression>
Arguments : Can't open section 'monolit_outfit'
Solution: restore original outfit.ltx from version 1.0.
I think will be even better:
Drive.google.com
A little more help like in which script and etc to look? I understand that it is somewhere in mod and ofc I've tried to figure it, but yet failed so far.
It was port, but now it's independent project and unfortunately doesn't include sweets from latest Misery builds.
What about correct flashlight light direction in 3rd person?
Whooops. Try this one: Drive.google.com
I think this is because of missing:
<wpn_crosshair_l85 x="0" y="0" width="1024" height="768">
<auto_static x="0" y="0" width="1024" height="768" stretch="1">
<texture>wpn_crosshair_l85</texture>
</auto_static>
</wpn_crosshair_l85>
in scopes.xml and scopes16.xml
This is not an official answer in any case and I'n not on development team of this mod, but you could try this as fix:
Drive.google.com
What is the point of Patch 1.05? This download contents Protecta weapon files that already present in v1.00 one-in-one except w_protecta.ltx that excludes 2 ammo types and changes few cam parameters.
sak_off_corpses? Looks like this was causing all trouble. Removed script and line sak_off_corpses.off_corpses() from bind_stalker.script
Big marshes location, almost the beginning of quest line. Had 2 saves there, both unusable now.
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\ priquel\sources \engine\xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ....r. - clear sky\gamedata\scripts\xr_motivator.script:80: attempt to index a nil value
On savegame load attempt.
Hello.
1st of all great job with your mod. It is one of the best mods for STALKER I ever seen. Unfortunately there is no Misery for Clear Sky. I know that there is Mystery that gives the similar look, but it is much more simple and lacks a lot of cool features. Features like your new real flashlight item. I'm currently trying to port it to Mystery, but have a little problem. Everything is fine with model, it works great and looks great. But i don't know how to make it emit the light which is the main purpose of flashlight (except cool look ofc :D). I know that I need to attach the light to actor somehow on flashlight equip, but I'm not so advanced moder yet when it comes to xray engine. I would really appreciate any tip on this.
Thank you in advance.
P.S. I would send you a private message, but my limit is capped to 1 message per day (what a nonsense btw).
So you really think that person with bullet holes in mask can walk in the bar just like that? :D This makes absolutely no sense really. Where is realism here I ask you.
Great compilation. I even started translating it to Russian. Though dynamic hood is bugged. If you have zoom enabled and any outfit with mask on, after few aims you have hud overlay stuck on screen for good, even if you'll take off outfit. Only save/reload helps. Also disabling breath and blood effects in ini seems to not make any effect on script. Only deleting the corresponding parts of script code helped me disabling those poorly made effects. I really like the glass overlay idea though and how aiming changes the FOV. Even took mask glass texture from Metro LL. Please fix the aiming zoom bug. Or if it is not your creation I would really appreciate the authors name. Thanks!
I could help depending on the amount of text.
Я бы мог помочь с переводом на англ, если конечно есть планы его делать.
mluppov
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