Of course, I'm sure V4 is different from V1 though d:
Of course, I'm sure V4 is different from V1 though d:
Can't believe this mod is still alive I remember when RotM first came out. Giving it a download and see what's changed. Good to see you're still around Farseer.
I've been searching for a while now, how do I install this on the steam version? I went about installing it normally, but the game isn't picking up the installation at C:\Users\Me\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.1\SOGE\soge_r961_reb
I'm wondering if it is because I have 2 drives and my game is installed on the E drive and not the C drive where the mod is installed. Not sure how to go about fixing that though.
Any help would be appreciated, been looking to play this mod for a long time now and after purchasing Rebellion I am ecstatic to play.
Thank you good sir!
On a side note, I eagerly await for Halo campaign commander. Your work is simply brilliant, the company that hires you will have to consider themselves lucky.
Cheers!
Looks better than Halo Wars. Phenomenal work Farseer!
Hey Farseer, I have a quick question. Which files are the nebulas you used in your mod?
My laptop stop being able to handle them after a while. I have found a file(s) that relate to nebulas in the texture folder, but if you could point me in the right direction, that would be superb (:
Oh spectre, how I missed you so <3. This is looking and sounding very promising!
Ahh quite nice Farseer, this mod is going to be quite excellent!
Looks quite awesome Farseer! Would adding the fighter locomotor cause the same effectas fighters do now when retreat is activated? (Fighters speed up, fly on different planes more and damage increased). Just curious about it.
And will this be in a certain time frame for halo, or span from Reach -Halo 3?
Looks good gentlemen! Have you considered making ships on different planes?
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