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Comment History
Millsy128
Millsy128 - - 5 comments @ Maelstrom

Ah ok, my bad thought they were more powerful than they were early, especially less now that I know the militia are alot harder to beat now

Good karma+1 vote
Millsy128
Millsy128 - - 5 comments @ Maelstrom

Ok so even if players start near each other, no ones culture will over power the other? it will just meet in the middle until one of them builds broadcast centers to strengthen there influence, is the factory as powerful as a broadcast center, I feel like they should be a little weaker since thats not its primary purpose.

Ps. is there a way to get the Standard Version of this mod for the recent patch of Soase or has that one been discontinued and now its just the extended?

Good karma+1 vote
Millsy128
Millsy128 - - 5 comments @ Maelstrom

And am I missing anything when it comes to culture spread straight of the bat, whats the point of Broadcast centers now? Is there a way you can turn that off to? or balance it out

Good karma+1 vote
Millsy128
Millsy128 - - 5 comments @ Maelstrom

Is there anyway to disable the Dreadnought on start option, or just disable then all together, I like most features of the extended version just feel if there isnt a option say at game start to disable starting Dreadnought there should be as it makes it very easy to colonize early with essentially a titan just wrecking lol

Good karma+1 vote
Millsy128
Millsy128 - - 5 comments @ C&C3; Tacitus Revolution

Is there plans for anyone to take up this mod? I'd love to see it expanded and polished :)sadly to many mods for games never see a final polished version :(

Good karma+2 votes