No idea, I don't really play other maps than vanilla so I never tested it.
No idea, I don't really play other maps than vanilla so I never tested it.
Yes, the mod has been updated some time ago for GoG version
Just have a look at the barriers in zero editor, it's pretty easy to fix by for example adding barriers there.
I don't know sorry. You'll have to try it.
Dunno, I'd assume the disk version exe would work
Very nice Aurion, I use it without problems.
Polis massa CIS can't breathe outside
you can put it in settings but it won't have any effect
its not possible to put 32 bots, its capped to 20. Also, do you have automatic awards on your profile? I'd say you should make new profile without automatic awards.
Need Cheat engine for these to work.
Elite is in game options
I understand your point of view. But from a competitive community's point of view, especially the skilled players, that's completely normal (no tanks,heroes,space...). I agree that it isn't practical to install. I didn't put much time into that, I guess that's why I called it "beta".
For a high-skilled player that is used to online competitive matches, this could be fun or just a good training.
For someone casual, I assume it's going to be a nightmare to play anyway.
Each map assigns attack and defense priority to each command post, also the maps use "hint nodes" which kinda make the AI move around the map slower and make them stand around a lot. Ideally, I'd fix those things but as it is now, it should be hard enough :D.
In this mod, any vehicle including ships are disabled. Sorry to disappoint you. The online competitive community on this game also doesn't use vehicles in their matches and that's where I come from.
The main thing about this mod isn't to improve AI, but to make it harder.
About command posts, There is a way to improve capturing command posts but it would require me to do it for each map separately, I've done it before for my own use but didn't do it for this mod yet, maybe in the final release if I ever get around to it.
I don't do any space mode mods, I suggest asking on gametoast.com forum if they know some mods that improve it.
About AI ignoring enemies and doing nothing. I highly suggest to try the AI hacks cheat engine file, I added a "hack" that forces them to check for enemies periodically.
Yes, read the readme file for more information
In unit's weapons odfs there are lines like jump sound, crouch sound etc, you can use these to play a sound you want, like the voice overs. If you are new to modding this may be too much for you at first I think. I dont have the source files anymore, I deleted them.
haha well, its mostly for balancing this map for competitive online, as if you destroy the bridge the enemy side can be stuck on cp 0
Answers in the description.
I cant but this hack helps a lot with it. They check more often for enemies.
Bug that would cause crash. But now it is fixed
Nope, it would require me porting the stuff to it. You can just use the .exe I included (put it in gamedata folder). But read the instructions.
Note, if you downloaded this hack, please download it again, there was a bug.
I dont do space mode hacks. Try asking on gametoast forum
They already talk offline, this is mostly for online. Most mods are for offline I think.
I dont know how to be more specific than my description
Hey man, can you unban me? I'm a member on swbfgamers as well but I dont know you (Im a swbf2 player), I replied to you once in a topic which you made about improving ai.
Maybe, it has to be loaded after ScriptPostLoad though. This mod is just a simple solution that adds it to setupteams, most maps use setupteams
DisableAIAutoBalance()
SetAIDifficulty(80, 80, "hard")
Auto balance increases/decreases the number depending on if youre winning or losing the battle, I just disable it.
First number means your team's difficulty, 2nd number is enemy team's. "Hard" is the difficulty setting which has the added difficulty, hard means "Elite" in game.
Read readme text of this mod for more info
Also, difficulty value I found best to be for me is 80, but it has a side effect which I describe in the readme
Michaelswbf2
Michael joined
Michael.#8392