RSS Reviews
10

HD Map pack

Mod review

Impressive. I'm really attracted by this wonderful work. I see myself sitting into a cockpit soon.

This is beautiful!

10

MW4M Remastered Arts

Mod review

This is absolutely beautiful. For me as Predator fan the green HUD style elements are tasting good :D

Sorry to point that out: Discord administration is headless. I mean hey ban for rating values - not for sense. I saw so many good people got banned by dumb bots or admins... - don't care about them. They are just stupid.

Just continue your wonderful. I know how it feels when the own content gets purged, believe me!

Cyber_Lords work is a top notch, try it!

10

Remastered Mod 1.6

Mod review

It is awesome to watch Cyber_Lord working, honestly inspiring ways of modding he took.

I love the MechWarrior series - especially MW4 attracted me much cause i loved it's natural userfriendly design.

The basic game itself is genious - while the online warrior mode can be very competing - and sometimes frustating - but that is BATTLETECH!

I simply love it!

Regards RizZen (MC1/MCG Modding)

10

MechCommander

Game review - 1 agree

MechCommander - one of the best computer games ever. From the era of 1998! PC game

MechCommander Review from combatsim.com

MECH COMMANDER REVIEW by ... Maurice Fitzgerald
Life's cheap, Battlemechs are expensive - Advertising slogan Irian Battlemechs Ltd.

MC

THE Game To Beat

With an estimated fan base of nearly 4 million, the Battletech Universe has become a true franchise. The board game has sold over 600,000 copies and 3 million supplements and has an average audience between the ages of 13 and 35. The 38 novels have sold a whopping 2.2 million copies and have even spawned a card game, a 13 episode animated series and a 20 million dollar toy line. Not to mention one of the greatest selling sims of all time with the Mechwarrior 2 series from Activision.

Wow, with a background record like that Fasa Interactive and Microprose had a lot to live up to. Battletech fans can get very particular and their expectations are very high. Microprose is paving the way for their upcoming title Mechwarrior 3 by whetting everyones appetite for more mech mayhem by publishing this new real-time strategy title Mech Commander.

In their first ever foray into the PC market Fasa Interactive have proven themselves to be a comer with their first effort Mech Commander. The goal of both MPS and FI has been to bring the Battletech experience to the PC in a very real and engaging way. Their goal has been attained with the latest release and this is by far THE real-time strategy game to beat this year. This one will have much deserved success and I hope will be only the first of many in a series.

More than just a story

Set in the year 3059 you are in command of Zulu Company of the First Davion Guards, as part of “Operation Bird Dog”. The goal of the operation is to liberate key planets that the Smoke Jaguar Clan has held since the invasion of the Inner Sphere 9 years ago. With 30 campaign missions stretching through 5 phases of the OP, your tactical expertise will be constantly challenged and living up to its PR slogan: you will truly feel what it is to command.

Quick Background Story

With the advent of the Kearny-Fuchida Jump Drives interstellar travel became a reality and the populations of the Earth now known as Terra reached for the stars and began to populate the galaxy beyond our solar system. As colonies sprang out over 150 light years of space mankind forged the Star League and peace flourished. After 200 years of peace the Star League began its collapse and the leader of the Star League Defense Force Aleksandr Kerensky, disheartened by the tragic loss of the ideals he held closest to him, led a mass exodus of his army and their families into the Periphery beyond known space. With the collapse of the Star League the successor states were born and mankind fell into centuries of conflict over who was the overall ruler or Star Lord.

Kerensky and his troops themselves had further problems when settling in and as time went by they split into Clans, taking their names from animals of their home planets like Clan Wolf, Jade Falcon and Smoke Jaguar. Having a caste system in place with the Warrior as the superior caste, the Clans evolved by using genetic engineering for their warriors. Taking a “giftake” or DNA sampling from warriors who had proven themselves in battle, the Clans were able to produce more superior forces with each succeeding generation. Never letting go of the great Aleksandr Kerensky’s vision of a reunified Inner Sphere under the banner of the Star League Defense Force, they bided their time for the right moment to invade and once again reclaim Terra.

MC

In 3050 the Clans invaded and decimated many worlds in a short period of time. It wasn’t until Comstar and their troops stopped the invasion cold with a proxy battle for Terra on the world of Tukayyid that an uneasy 15 year truce was initiated. Now in the year 3059 the Inner Sphere, filled with nations once locked in battle, has been brought together again in the form of the Star League Defense Force and is taking the war to the Clan homeworlds.

This is a VERY short and sweet rundown on the political and military situation in the Battletech Universe: there are over 38 novels, countless board game scenarios and field manuals from which you can gain further background if you want. As I said earlier this is one of the richest and most involved storylines ever created, so it’s hard to shrink it down to a couple of paragraphs, but now you get the gist.

The True Meaning of Real-Time Strategy

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