Hi! My name is Martin. I come from a small mountain town in the Czech Republic. As I started playing with computer some time ago it is of course my hobby. As well as books, cottage, tourism, history and military.
hi Multibrony, i am only guessing here but i think your error is caused by one of FeRu's addons. His addons change the EFX effects files. Cod2 has a hardcoded limit for the amount of effects played. If there are too many then the game crashes.
I think FeRu created his addon using steam Cod2 which has higher hardcoded limits.
Try removing both FeRu's addons and replay the mission to see if it's fixed.
nikuniku803 well, reupload your mod with a readme text file and mention my name in credits section and I am fine.
Spi-Hamentsios10 very well done. excellent package!
nikuniku803 i don't wanna sound negative but you took my old models and used them without asking. i don't mind if people use my stuff - but ask for permission first!
carmen-1294 don't worry. when you install HCTM - you can choose easy difficulty. it's a little harder than original's CoD2 easy difficulty but i am pretty sure you can make it.
the real difficulty with this mod comes with the new missions which could be unknown to players and so they can struggle to finish them.
rr016 exactly my thoughts :)
don't worry about the map being not perfect. cutting away stuff is normal. i had to cancel a lot of stuff when making the pyrrhic map work. SP mapping is not easy.
looks cool and fine to me :)
You're welcome Antonio!
i totally didn't expect that. and that's why it's that much nicer to hear the good news! take care my friend!
i must admit that looks epic!
Ok, in that case you probably got an infinite loop in your script. See this: Modsonline.com
lebel was used as a sniper rifle and as a grenade launcher host in ww2 because mas36 didn't have any of those variants in ww2.
it means you reached the engine limit for variables in your mapscript (GSC). a variable is any entity called in a mapscript. to get rid of this error you must remake your mapscript to delete all unnecessary and leftover variables throughout the mission.
for example you have objective_1 which is to blow something. so you need to call out lets say script_models "military_tntbomb" and "military_tntbomb_obj". the correct way is to have the objective_1 as a separate closed thread() and all objects that are needed just in objective_1 (like the tnt models for example) should be deleted as soon as they are no longer needed.
What i like about bunkers still surviving today is that most of them still have the bullet marks and battle damage. Nobody bothered to repair them :-)
Nice map design. I like those hilly terrains you have there.
the right one looks pretty damn good.
antonio.horvatovic0 Ha! It all makes sense now. You are a CoD2 Infinity Ward member in hidding :)
nice, i see a friendlychain. good job!
This looks absolutely incredible! And fits CoDUO perfectly.
This scene with gore? It would look like movie by Tarantino, lol :)
1) replace your ground brushes with terrain patches. that should save you some entity numbers.
2) for models use misc_model instead of script_model whereever possible.
3) all brushes are by default 'structural' in radiant. but they should not be all like that. 'structural' brush is used to calculate visibility in a map. this means that only brushes that create some volume in a map should be 'structural' (for example walls, grounds, ceilings, large structures etc.). all other brushes should be converted into 'detail' brushes. these brushes still have collision with player and weapons but they are not used to calculate visibility. typical usage for 'detail' brush are actual details on the map (for example staircases, small boxes, see-through fences, rubbles, etc.)
if you wanna know more, see this (there are also other types of brushes): Youtube.com
if you do all this you will also notice that your compilation time for the map will be shorter :)
I like the night version.
Btw, you can use terrain patch to create grass ground that is not flat.
TheNewPeng Your game need more of your computers memory.
Follow this guide: Moddb.com
RO2 P38 is insanely detailed for CoD1/UO. Same goes for BIAHH.
i feel that "makine mohaa" has the power to become the meme of cod community...
btw excellent work djole22lt
Glad to see such glorious progress! Thumbs up!
jnoonfelt just make a copy of existing IWD, give it desired name and open/edit it with winrar. That's the easiest way.