So what actually is it that makes them do more damage? And how much more do they do? Or is it a fire rate thing?
But then I just watched someone playing HLS on hard on youtube and the damage the marines do seems fine so I'm baffled
So what actually is it that makes them do more damage? And how much more do they do? Or is it a fire rate thing?
But then I just watched someone playing HLS on hard on youtube and the damage the marines do seems fine so I'm baffled
When I played this years ago (on hard) I remember the marines would tank shotgun altfires to the face from point blank, and literally kill me in 3 bursts of the SMG.
Dunno if it's their fire rate, damage or both but it isn't the case in HL1 and I can't see anything mentioned in the notes about it. Does the mod address this at all? That's what ruined it for me back then. Don't even remember it being glitchy. Maybe I was too dumb to notice
Sorry for all the quesitons but what do you mean by new ragdolls?
Ah ok well do you have a rough time frame for the next version?
Is it possible to restore the bolts pinning bodies to walls? I don't mind bodies occasionally falling through stuff and I turn gibbing off anyway.
Also does the toggleable gibbing prevent it happening on deaths or is it just for after they're already a ragdoll
Is it possible to also add an option to remove the ridiculous anti gravity effect on the ragdolls that allow you to keep shooting them further away/into the air?
How do I get the kick on its own without SMOD? Can't believe it's not available
Is it possible to restore the mutilation limits so limbs aren't constantly flying off for no reason?
Can't believe this mod exists as I was pretty sure I'm the only one on the entire planet who actually hates "gibbing" (which people describe as 'exploding' bodies but really it's just bodies completely vanishing like a fkn popped balloon). Can't fathom why everyone loves gibbing so much instead of the awesome ragdolls
Why would you put an apostrophe in "thanks"? That's just disturbing
McGe
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